InstaMAT vs UVLayout
InstaMAT
instamaterial.comUVLayout
uvlayout.comSide by side
| Figure | InstaMAT | UVLayout |
|---|---|---|
| Price from | $3/mo | $8.33/mo |
| Free plan | Yes | — |
| Free trial | — | Yes |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Plans published | 8 | 5 |
| Spec score · 3D Texturing Software | 8.3 (#5) | 7.7 (#19) |
| Headquarters | Stuttgart, Germany | Perth, Western Australia, Australia |
| Integrations | The site lists integrations for Maya, 3ds Max, Blender, Unity, and Unreal Engine. | The maker lists a plugin interface for integration into other applications. |
| Support | Paid subscribers can request direct support from engineers through License Management; the site points free users to documentation, YouTube, Discord, and the community. | Support is available by email, a public forum, user and install guides, and a login for installers and license activation keys. |
Plans
InstaMAT
- Pioneer LicenseFree
- Pro License$36 a year
- Indie License$96 a year
- Indie Game License$320 a year
- Perpetual Indie License$489, paid once
- Perpetual Pro License$989, paid once
- AAA Game License$3,333 a year
- Enterprise LicensePriced on request
UVLayout
- Student Term$35, paid once
- Student Year$100 a year
- Hobbyist$200, paid once
- Professional Dongle$330, paid once
- Professional Floating$400, paid once
In their own words
InstaMAT
InstaMAT Studio is a content-creation platform for making generative materials, texturing assets, building procedural graphs, and painting in 3D. Its library contains 1,000+ materials and variations, with rendering up to 16k resolution. The non-destructive layering workflow supports UDIM tiles and multiple materials per asset in one project. Materialize Image makes procedural PBR materials from a single image; other listed AI tools include super-resolution and image synthesis. For production workflows, InstaMAT Pipeline supports command-line execution, batch processing, CI/CD integration, and a C++ SDK. Integrations for Maya, 3ds Max, Blender, Unity, and Unreal Engine provide material-library access, real-time viewport preview, and asset exchange. The platform runs on Windows, macOS, and Linux. The free Pioneer License has a revenue or funding threshold under $100,000, and commercial use requires attribution when content is shared, published, or delivered to a client. Paid plans start at $8/mo billed annually.