InstantRig vs Maya Pulse
InstantRig
max.instantrig.comMaya Pulse
github.comSide by side
| Figure | InstantRig | Maya Pulse |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Plans published | 1 | 0 |
| Spec score · 3D Rigging Software | 8.2 (#4) | 7.2 (#22) |
| Installation | The maker documents installation by dragging the installer into the 3DS Max viewport, manual installation, and quick launch. | The README instructs users to download the latest release, unzip it, and copy its contents into Maya’s modules folder. |
| License | Each InstantRig license is for one user, and users may use their licensed script on other computers. | The repository identifies its license as MIT. |
| Purpose | InstantRig is a modular auto-rigging tool for 3DS Max users focused on keyframe cartoon animation. | Pulse is a rigging framework and toolkit built for Maya. |
Plans
In their own words
InstantRig
InstantRig is a modular auto-rigging tool for Autodesk 3ds Max, intended for keyframe cartoon animation. It offers auto rigging and skinning, automatic overlapping action, and a pose manager for copying, pasting, and flipping poses. Users can configure fingers and toes and add tails, hair, ears, and breasts to rigs; characters can be resized, and body parts can be stretchy. Animation tools include IK/FK matching and sliding, soft IK, knee and elbow snapping, and customizable controllers. The maker says animations can be baked to deform bones for export to game engines, using formats supported by 3ds Max. InstantRig does not support mocap data. Once a rig is created, it can be used with native 3ds Max versions 2014 or higher without InstantRig installed on that computer. Installation instructions cover dragging the installer into the 3ds Max viewport, manual installation, and quick launch. The free plan is free and provides one license for one user; each additional user needs a separate license.