InstantRig vs Reallusion Character Creator
InstantRig
max.instantrig.comReallusion Character Creator
reallusion.comSide by side
| Figure | InstantRig | Reallusion Character Creator |
|---|---|---|
| Price from | Free | $33.25/mo |
| Free plan | Yes | — |
| Free trial | — | Yes |
| Open source | — | — |
| Windows | Yes | Yes |
| Plans published | 1 | 8 |
| Spec score · 3D Rigging Software | 8.2 (#4) | 8.1 (#9) |
| Integrations | The maker documents animation export through formats supported by 3DS Max and import into programs that support the chosen format. | Listed integrations include GoZ for ZBrush, CC Tools for Blender, AutoSetup for Unreal Engine and Unity, Substance Painter, Marvelous Designer, Marmoset Toolbag, Autodesk Maya and 3ds Max, and NVIDIA Omniverse USD workflow. |
| Purpose | InstantRig is a modular auto-rigging tool for 3DS Max users focused on keyframe cartoon animation. | Character Creator generates, imports, and customizes stylized or realistic 3D character assets for use in animation and other 3D tools. |
| Rigging | The feature list says users can configure fingers and toes and add tails, hair, ears, and breasts to rigs. | AccuRIG integration automates humanoid rigging and includes hard-surface rigging, skin-weight adjustments, and customizable skeleton layouts. |
Plans
Reallusion Character Creator
- CC5 Standard$299 a month
- CC5 Deluxe$479 a month
- Character Creator 5$299, paid once
- Character Creator 5 Standard$299, paid once
- Character Creator 365 Pro$399 a year
- Character Creator 5 Deluxe$479, paid once
- Character Creator 5 Deluxe$479, paid once
- Character Creator 365 StandardPrice not published
In their own words
InstantRig
InstantRig is a modular auto-rigging tool for Autodesk 3ds Max, intended for keyframe cartoon animation. It offers auto rigging and skinning, automatic overlapping action, and a pose manager for copying, pasting, and flipping poses. Users can configure fingers and toes and add tails, hair, ears, and breasts to rigs; characters can be resized, and body parts can be stretchy. Animation tools include IK/FK matching and sliding, soft IK, knee and elbow snapping, and customizable controllers. The maker says animations can be baked to deform bones for export to game engines, using formats supported by 3ds Max. InstantRig does not support mocap data. Once a rig is created, it can be used with native 3ds Max versions 2014 or higher without InstantRig installed on that computer. Installation instructions cover dragging the installer into the 3ds Max viewport, manual installation, and quick launch. The free plan is free and provides one license for one user; each additional user needs a separate license.
Reallusion Character Creator
Reallusion Character Creator has no write-up on Specifiction yet; its figures are above.