Intave vs Medusa
Intave
intave.acMedusa
visient.aiSide by side
| Figure | Intave | Medusa |
|---|---|---|
| Price from | €0.79/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Self-hosted | Yes | Yes |
| Plans published | 3 | 1 |
| Spec score · Minecraft Anti-Cheat Plugins | 8.7 (#1) | 7.5 (#18) |
| Spec score · Minecraft anti-cheat plugins | 9.2 (#1) | 7.8 (#12) |
| Configuration | Intave can use local settings.yml configuration or a named online configuration. | The maker describes in-game configuration tools, customizable detections, and a flexible command system. |
| Installation | Installation can use a bootstrap JAR placed in the server plugins folder, followed by token configuration and a restart. | The project listing instructs users to download the JAR and place it in the server's plugins folder, and cautions that reloading the plugin may cause problems. |
| Performance | Intave claims its workflow can run up to 50 times faster than equivalent game code and sustain thousands of players. | The maker says Medusa benchmarked 11.79 times lighter than a leading paid competitor at the time. |
Plans
In their own words
Intave
Intave is a server-side cheating solution for Minecraft servers running Spigot. Its detection approach emulates game code, compares results, and corrects them. Movement and combat cheat detection are listed for every plan; Base and Enterprise also include combat automation and build automation detection. Available enforcement actions include notifications, movement corrections, kicks, temporary or permanent bans, custom proxy commands, and other server responses. Replay analysis is available. Intave is multithreaded and says it supports any player count, with a workflow up to 50 times faster than equivalent game code and the ability to sustain thousands of players. Some detections require an active internet connection. Plans include a free tier and Base and Enterprise, each listed at €79 a month, billed per kilo player-hour. Enterprise is available from 100kPH per month; one kPH represents one thousand hours of playtime. Optional components include automatic updates, storage integrations, and a runtime agent that temporarily patches server classes without permanently changing the server jar.