Intave vs MLSAC
Intave
intave.acMLSAC
mlsac.netSide by side
| Figure | Intave | MLSAC |
|---|---|---|
| Price from | €0.79/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| Self-hosted | Yes | — |
| Plans published | 3 | 1 |
| Spec score · Minecraft Anti-Cheat Plugins | 8.7 (#1) | 8.1 (#4) |
| Spec score · Minecraft anti-cheat plugins | 9.2 (#1) | 8.5 (#3) |
| Combat detection | Combat cheat detection is included in every listed plan. | It analyzes camera movement and surrounding data packets for KillAura, TriggerBot, AimAssist, Reach and WallHit. |
Plans
In their own words
Intave
Intave is a server-side cheating solution for Minecraft servers running Spigot. Its detection approach emulates game code, compares results, and corrects them. Movement and combat cheat detection are listed for every plan; Base and Enterprise also include combat automation and build automation detection. Available enforcement actions include notifications, movement corrections, kicks, temporary or permanent bans, custom proxy commands, and other server responses. Replay analysis is available. Intave is multithreaded and says it supports any player count, with a workflow up to 50 times faster than equivalent game code and the ability to sustain thousands of players. Some detections require an active internet connection. Plans include a free tier and Base and Enterprise, each listed at €79 a month, billed per kilo player-hour. Enterprise is available from 100kPH per month; one kPH represents one thousand hours of playtime. Optional components include automatic updates, storage integrations, and a runtime agent that temporarily patches server classes without permanently changing the server jar.
MLSAC
MLSAC is a neural-network anti-cheat plugin for Minecraft servers. It examines combat camera movement and surrounding packets for patterns associated with KillAura, TriggerBot, AimAssist, Reach, and hits through walls. The plugin sends combat camera and body movement, hit details, and player names and UUIDs to MLSAC's cloud for model scoring; it does not send chat or inventory data. The maker says this remote analysis does not use the Minecraft server's CPU or TPS for detection. Setup involves installing the plugin, entering a licence key, and choosing a preset configured on the website. No client mod is required, and PacketEvents is included in the plugin jar. Server owners can configure responses including damage reduction, kicks, and bans. The dashboard provides licences, keys, presets, statistics, and player dossiers. The free Beginner plan includes the Mini model; Pro and Pulse require paid plans, and Pulse also requires project verification. Ultra is early access for plugin 2.0 and cannot run alongside other models. When a plan's daily request limit is reached, checks pause until the next day.