Intra10 Rigging vs Rigify
Intra10 Rigging
github.comRigify
developer.blender.orgSide by side
| Figure | Intra10 Rigging | Rigify |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| API | — | Yes |
| Plans published | 0 | 2 |
| Spec score · 3D Rigging Software | 6.8 (#26) | 8.2 (#5) |
| License | The extension index lists the license as GPL-3.0-or-later. | The Blender manual identifies Rigify as GPL, and the Extensions listing specifies GNU GPL version 2.0 or later. |
| Purpose | Intra10 Rigging is a Blender extension described as an auto-rigging tool based on CloudRig with custom rigging features. | Rigify is an auto-rigging add-on that creates an armature by combining rig components through a metarig template. |
Plans
In their own words
Intra10 Rigging
Intra10 Rigging has no write-up on Specifiction yet; its figures are above.
Rigify
Rigify is a free Blender add-on that generates character armatures by assembling rig components from a metarig template. Users position the metarig bones to match a character and start generation through Blender’s Armature properties. The manual lists Basic Human, Basic Quadruped, Human, Cat, Wolf, Horse, and Shark metarigs. Bundled rig types cover spines, limbs, fingers, faces, and skin, while feature set packages can add custom rig classes. Generation duplicates the metarig, identifies needed rigs, creates instances, and runs their generation methods. The generated rig interface can switch visible bone collections, change custom properties, and convert between IK and FK. A user-provided Python text block can apply customizations after generation, allowing them to be repeated on regeneration. Rigify requires Blender and runs on Linux, macOS, and Windows. It assumes one Blender unit equals one meter. The manual advises keeping the metarig, since removing it or substantially changing the generated rig can interfere with later feature updates or adaptation to breaking Blender changes.