irrKlang vs Second Music System
irrKlang
ambiera.comSecond Music System
github.comSide by side
| Figure | irrKlang | Second Music System |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Self-hosted | — | Yes |
| Plans published | 5 | 0 |
| Spec score · Game Audio Middleware | 8.3 (#7) | 7.4 (#20) |
| Product | irrKlang is a cross-platform 2D and 3D sound engine and audio library for C++, C# and .NET languages. | Second Music System is a middleware library for dynamic music that is designed to integrate into existing game engines. |
Plans
irrKlang
- irrKlang non commercialFree
- irrKlang Pro hobbyist (unlimited)€65, paid once
- irrKlang Pro indie (unlimited)€290, paid once
- irrKlang Pro full (single product)€490, paid once
- irrKlang Pro unlimited (unlimited)€2,950, paid once
In their own words
irrKlang
irrKlang is a cross-platform 2D and 3D sound engine and audio library for C++ and .NET development. It plays WAV, OGG, MP3, FLAC, MOD, IT, S3M, and XM files, with both buffered and streamed playback. Its sound capabilities include 3D emulation for low-end hardware, linear or logarithmic rolloff, and effects such as echo, reverb, chorus, and distortion. Developers can use it from C++, C#, VisualBasic.NET, and Delphi.NET. Plugins can extend playback format support, and users can supply their own file readers and decoders. It does not depend on Irrlicht, so it can be used in projects without that engine. irrKlang runs on Windows, Linux, and macOS. It is free for non-commercial products; commercial use requires a Pro license. Listed one-time Pro options start at €65 for individuals and products sold for less than €20, with higher plans for other commercial uses. Linux requires ALSA, and 64-bit systems require matching 64-bit versions. Downloads are available only to existing licensees.
Second Music System
Second Music System has no write-up on Specifiction yet; its figures are above.