irrKlang vs SoLoud
irrKlang
ambiera.comSoLoud
solhsa.comSide by side
| Figure | irrKlang | SoLoud |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Android | — | Yes |
| API | — | Yes |
| Plans published | 5 | 1 |
| Spec score · Game Audio Middleware | 8.3 (#7) | 7.7 (#15) |
| Support | The maker directs users to its forum or email contact for questions, and the Pro full license includes prioritized email support. | The project provides a Google Group, GitHub issue tracker and an IRC channel, while noting that it does not include the support offered by commercial libraries. |
Plans
irrKlang
- irrKlang non commercialFree
- irrKlang Pro hobbyist (unlimited)€65, paid once
- irrKlang Pro indie (unlimited)€290, paid once
- irrKlang Pro full (single product)€490, paid once
- irrKlang Pro unlimited (unlimited)€2,950, paid once
In their own words
irrKlang
irrKlang is a cross-platform 2D and 3D sound engine and audio library for C++ and .NET development. It plays WAV, OGG, MP3, FLAC, MOD, IT, S3M, and XM files, with both buffered and streamed playback. Its sound capabilities include 3D emulation for low-end hardware, linear or logarithmic rolloff, and effects such as echo, reverb, chorus, and distortion. Developers can use it from C++, C#, VisualBasic.NET, and Delphi.NET. Plugins can extend playback format support, and users can supply their own file readers and decoders. It does not depend on Irrlicht, so it can be used in projects without that engine. irrKlang runs on Windows, Linux, and macOS. It is free for non-commercial products; commercial use requires a Pro license. Listed one-time Pro options start at €65 for individuals and products sold for less than €20, with higher plans for other commercial uses. Linux requires ALSA, and 64-bit systems require matching 64-bit versions. Downloads are available only to existing licensees.
SoLoud
SoLoud is a free, portable C/C++ audio engine for games, built around a fire-and-forget playback interface. Playback handles let developers adjust volume, pan and relative speed. The engine includes multiple voices, faders, real-time filters, mixing busses, gapless looping, queued sounds and atomic operations for several sounds. It supports 3D positional audio and up to eight surround speakers.
Supported sources include several WAV variants, Ogg Vorbis, MP3, tracker formats and emulator sources. The package includes speech synthesis and an Sfxr sound-effects synthesizer. SoLoud runs on Windows, Linux, macOS, Android and the web through Emscripten, with backends including SDL/SDL2, MiniAudio, ALSA, JACK, OpenAL and WASAPI. A C API DLL provides access from environments including Python, Ruby, C#, BlitzMax and GameMaker Studio. Its ZLib/LibPNG license permits commercial use, modification and redistribution subject to attribution and source-notice conditions. The project notes limited engine integration and no artist tools.