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SPECIFICTION
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Irrlicht Engine vs jMonkeyEngine

Irrlicht Engine

irrlicht.sourceforge.io

jMonkeyEngine

jmonkeyengine.org

Side by side

FigureIrrlicht EnginejMonkeyEngine
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
Self-hostedYes—
Plans published11
Spec score · Game Engine Software8.4 (#34)8.8 (#12)
Free planYesYes
LicenseThe engine may be used, altered, and redistributed, including in commercial applications, subject to the stated attribution and source notice conditions.The engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game.
Mobile exportYesYes
PurposeIrrlicht is an open source realtime 3D engine written in C++ for creating 3D and 2D applications such as games and scientific visualizations.jMonkeyEngine describes itself as a code-first Java game engine for developers.
RenderingIt supports Direct3D, OpenGL, and two software renderers, with a null device also available.It offers a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5.
Scripting languagesC++,C#,Visual Basic,Delphi,JavaJava
Source code modelopen_sourceopen_source
SupportThe authors ask users to post engine use questions to the forum and direct bug reports through the bug reports forum and bug tracker.The maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels.
Target platformsWindows,Linux,macOS,SDL,iPhone,Android,Nokia Symbian,WebGLWindows,macOS,Linux,Android,iOS

Plans

Irrlicht Engine

  • Irrlicht EngineFree

Irrlicht Engine pricing →

jMonkeyEngine

  • jMonkeyEngineFree

jMonkeyEngine pricing →

In their own words

Irrlicht Engine

Irrlicht Engine has no write-up on Specifiction yet; its figures are above.

Visit irrlicht.sourceforge.io

jMonkeyEngine

jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.

Visit jmonkeyengine.org