Irrlicht Engine vs jMonkeyEngine
Irrlicht Engine
irrlicht.sourceforge.iojMonkeyEngine
jmonkeyengine.orgSide by side
| Figure | Irrlicht Engine | jMonkeyEngine |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Game Engine Software | 8.4 (#34) | 8.8 (#12) |
| Free plan | Yes | Yes |
| License | The engine may be used, altered, and redistributed, including in commercial applications, subject to the stated attribution and source notice conditions. | The engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game. |
| Mobile export | Yes | Yes |
| Purpose | Irrlicht is an open source realtime 3D engine written in C++ for creating 3D and 2D applications such as games and scientific visualizations. | jMonkeyEngine describes itself as a code-first Java game engine for developers. |
| Rendering | It supports Direct3D, OpenGL, and two software renderers, with a null device also available. | It offers a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. |
| Scripting languages | C++,C#,Visual Basic,Delphi,Java | Java |
| Source code model | open_source | open_source |
| Support | The authors ask users to post engine use questions to the forum and direct bug reports through the bug reports forum and bug tracker. | The maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels. |
| Target platforms | Windows,Linux,macOS,SDL,iPhone,Android,Nokia Symbian,WebGL | Windows,macOS,Linux,Android,iOS |
Plans
In their own words
Irrlicht Engine
Irrlicht Engine has no write-up on Specifiction yet; its figures are above.
jMonkeyEngine
jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.