JKSV vs OpenSave
JKSV
github.comOpenSave
savesync.qzz.ioSide by side
| Figure | JKSV | OpenSave |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 2 | 1 |
| Spec score · Game Save Managers | 8.0 (#9) | 7.8 (#14) |
| Purpose | JKSV is a Nintendo Switch homebrew save manager for backing up and restoring game save data. | OpenSave syncs game saves between a user's devices, including saves for emulators and games outside Steam Cloud. |
| Support and documentation | The maker’s README links to setup instructions for Google Drive and WebDAV, and the guide provides backup and restore steps. | The site links to a getting-started guide, CLI documentation, Discord, GitHub issues, and bug reporting. |
Plans
In their own words
OpenSave
OpenSave syncs game saves among a user's devices, including emulator saves and games outside Steam Cloud. It can identify games using an offline, community-maintained index of more than 20,000 titles, or track a folder or file selected by the user. Devices can find each other over the same Wi-Fi or pair over the internet with a room code, without an account or port forwarding. OpenSave keeps versioned snapshots and supports rollback and branches; when it finds conflicting saves, it asks the user how to resolve them. Optional snapshot backups can go to Google Drive, Dropbox, OneDrive, WebDAV, or a NAS folder. On a LAN, devices communicate directly. Internet syncing uses an encrypted connection to a stateless relay, but the encryption ends there and the relay could read forwarded data. Users can self-host the relay and manage its daemon and CLI through a local REST/WebSocket API. It is free and MIT-licensed, with Windows, Linux, Steam Deck, and macOS options. On a stock Steam Deck, the Linux tarball will not start; the site recommends the Flatpak.