jMonkeyEngine vs LayaAir
jMonkeyEngine
jmonkeyengine.orgLayaAir
layaair.comSide by side
| Figure | jMonkeyEngine | LayaAir |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| Plans published | 1 | 7 |
| Spec score · Game Engine Software | 8.8 (#12) | 8.4 (#36) |
| Free plan | Yes | Yes |
| Mobile export | Yes | Yes |
| Physics | The engine supports rigid-body, soft-body, and vehicle simulation with Bullet, Box2D, or Jolt Physics integration. | The Unity comparison guide states that LayaAir includes Box2D for 2D physics and Bullet and PhysX for 3D physics. |
| Scripting languages | Java | TypeScript |
| Source code model | open_source | open_source |
| Target platforms | Windows,macOS,Linux,Android,iOS | HTML5 web; Android; iOS; macOS; Windows; Linux; WeChat,ByteDance,Alipay,OPPO,vivo and Xiaomi mini-game platforms |
Plans
LayaAir
- LayaAir Enterprise (Regular)Price not published
- LayaAir Enterprise (Service)Price not published
- LayaAir Enterprise (VIP)Price not published
- LayaAir基础版Free
- LayaAir-企业(VIP)版Priced on request
- LayaAir-企业(普通)版Priced on request
- LayaAir-企业(服务)版Priced on request
In their own words
jMonkeyEngine
jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.