jMonkeyEngine vs Leadwerks Game Engine
jMonkeyEngine
jmonkeyengine.orgLeadwerks Game Engine
leadwerks.comSide by side
| Figure | jMonkeyEngine | Leadwerks Game Engine |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | Yes |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| Plans published | 1 | 3 |
| Spec score · Game Engine Software | 8.8 (#12) | 8.4 (#41) |
| Graphics | Listed graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. | Leadwerks 5 lists physically based materials integrated with Khronos glTF, environment probes, PBR decals, and customizable post-processing effects. |
| License | The engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game. | The maker says users can make any number of commercial games without royalties, install fees, or third-party licenses. |
| Mobile export | Yes | Yes |
| Multiplayer tools | Yes | Yes |
| Scripting languages | Java | Lua,C++ |
| Source code model | open_source | closed_source |
| Support | The maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels. | The Standard and Pro licenses include Standard support, while the Enterprise license includes Elite Support. |
| Target platforms | Windows,macOS,Linux,Android,iOS | Windows,Linux,Android,iOS |
Plans
Leadwerks Game Engine
- Standard License$49.99, paid once
- Pro License$99.99, paid once
- Enterprise LicensePrice not published
In their own words
jMonkeyEngine
jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.
Leadwerks Game Engine
Leadwerks Game Engine has no write-up on Specifiction yet; its figures are above.