Skip to content
SPECIFICTION
Get listed

jMonkeyEngine vs Leadwerks Game Engine

jMonkeyEngine

jmonkeyengine.org

Leadwerks Game Engine

leadwerks.com

Side by side

FigurejMonkeyEngineLeadwerks Game Engine
Price fromFree—
Free planYes—
Free trial—Yes
Open source——
WindowsYesYes
macOSYes—
LinuxYesYes
iOSYesYes
AndroidYesYes
Plans published13
Spec score · Game Engine Software8.8 (#12)8.4 (#41)
GraphicsListed graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping.Leadwerks 5 lists physically based materials integrated with Khronos glTF, environment probes, PBR decals, and customizable post-processing effects.
LicenseThe engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game.The maker says users can make any number of commercial games without royalties, install fees, or third-party licenses.
Mobile exportYesYes
Multiplayer toolsYesYes
Scripting languagesJavaLua,C++
Source code modelopen_sourceclosed_source
SupportThe maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels.The Standard and Pro licenses include Standard support, while the Enterprise license includes Elite Support.
Target platformsWindows,macOS,Linux,Android,iOSWindows,Linux,Android,iOS

Plans

jMonkeyEngine

  • jMonkeyEngineFree

jMonkeyEngine pricing →

Leadwerks Game Engine

  • Standard License$49.99, paid once
  • Pro License$99.99, paid once
  • Enterprise LicensePrice not published

Leadwerks Game Engine pricing →

In their own words

jMonkeyEngine

jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.

Visit jmonkeyengine.org

Leadwerks Game Engine

Leadwerks Game Engine has no write-up on Specifiction yet; its figures are above.

Visit leadwerks.com