jMonkeyEngine vs libGDX
jMonkeyEngine
jmonkeyengine.orglibGDX
libgdx.comSide by side
| Figure | jMonkeyEngine | libGDX |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| Plans published | 1 | 0 |
| Spec score · Game Engine Software | 8.8 (#12) | 8.1 (#54) |
| Free plan | Yes | Yes |
| Graphics | Listed graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. | Rendering uses OpenGL ES 2.0, 3.0, 3.1 or 3.2 on all supported platforms. |
| License | The engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game. | libGDX is licensed under Apache 2.0 and maintained by the community. |
| Mobile export | Yes | Yes |
| Multiplayer tools | Yes | Yes |
| Networking | Its multiplayer foundations include TCP, UDP, RPC, and synchronization patterns. | Gdx.net provides TCP sockets and HTTP requests, and a cross-platform WebSocket API is also listed. |
| Physics | The engine supports rigid-body, soft-body, and vehicle simulation with Bullet, Box2D, or Jolt Physics integration. | The framework includes JNI wrappers for Box2D 2D physics and Bullet 3D physics. |
| Scripting languages | Java | Java,Groovy,Kotlin,Scala |
| Source code model | open_source | open_source |
| Support | The maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels. | The project directs users to its Discord community and also identifies Stack Overflow and Reddit as community platforms. |
| Target platforms | Windows,macOS,Linux,Android,iOS | Windows,Linux,macOS,Android,iOS,Web |
Plans
In their own words
jMonkeyEngine
jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.