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SPECIFICTION
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jMonkeyEngine vs libGDX

jMonkeyEngine

jmonkeyengine.org

libGDX

libgdx.com

Side by side

FigurejMonkeyEnginelibGDX
Price fromFree—
Free planYes—
Free trial——
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
Plans published10
Spec score · Game Engine Software8.8 (#12)8.1 (#54)
Free planYesYes
GraphicsListed graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping.Rendering uses OpenGL ES 2.0, 3.0, 3.1 or 3.2 on all supported platforms.
LicenseThe engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game.libGDX is licensed under Apache 2.0 and maintained by the community.
Mobile exportYesYes
Multiplayer toolsYesYes
NetworkingIts multiplayer foundations include TCP, UDP, RPC, and synchronization patterns.Gdx.net provides TCP sockets and HTTP requests, and a cross-platform WebSocket API is also listed.
PhysicsThe engine supports rigid-body, soft-body, and vehicle simulation with Bullet, Box2D, or Jolt Physics integration.The framework includes JNI wrappers for Box2D 2D physics and Bullet 3D physics.
Scripting languagesJavaJava,Groovy,Kotlin,Scala
Source code modelopen_sourceopen_source
SupportThe maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels.The project directs users to its Discord community and also identifies Stack Overflow and Reddit as community platforms.
Target platformsWindows,macOS,Linux,Android,iOSWindows,Linux,macOS,Android,iOS,Web

Plans

jMonkeyEngine

  • jMonkeyEngineFree

jMonkeyEngine pricing →

libGDX

No plans published.

libGDX pricing →

In their own words

jMonkeyEngine

jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.

Visit jmonkeyengine.org

libGDX

libGDX has no write-up on Specifiction yet; its figures are above.

Visit libgdx.com