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jMonkeyEngine vs LITIENGINE

jMonkeyEngine

jmonkeyengine.org

LITIENGINE

litiengine.com

Side by side

FigurejMonkeyEngineLITIENGINE
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYes—
AndroidYes—
Plans published11
Spec score · Game Engine Software8.8 (#12)8.1 (#56)
Founded20042014
Free planYesYes
LicenseThe engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game.The engine is open source under the MIT License, which the maker describes as allowing free use, modification, and redistribution in commercial products.
Mobile exportYesNo
Multiplayer toolsYesYes
PurposejMonkeyEngine describes itself as a code-first Java game engine for developers.LITIENGINE is a pure-Java 2D game engine for creating tile-based games.
Scripting languagesJavaJava
Source code modelopen_sourceopen_source
SupportThe maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels.The maker points users to documentation, tutorials, a forum, and Discord for learning and community help.
Target platformsWindows,macOS,Linux,Android,iOSWindows,Linux,macOS

Plans

jMonkeyEngine

  • jMonkeyEngineFree

jMonkeyEngine pricing →

LITIENGINE

  • LITIENGINEFree

LITIENGINE pricing →

In their own words

jMonkeyEngine

jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.

Visit jmonkeyengine.org

LITIENGINE

LITIENGINE has no write-up on Specifiction yet; its figures are above.

Visit litiengine.com