jMonkeyEngine vs LITIENGINE
jMonkeyEngine
jmonkeyengine.orgLITIENGINE
litiengine.comSide by side
| Figure | jMonkeyEngine | LITIENGINE |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Game Engine Software | 8.8 (#12) | 8.1 (#56) |
| Founded | 2004 | 2014 |
| Free plan | Yes | Yes |
| License | The engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game. | The engine is open source under the MIT License, which the maker describes as allowing free use, modification, and redistribution in commercial products. |
| Mobile export | Yes | No |
| Multiplayer tools | Yes | Yes |
| Purpose | jMonkeyEngine describes itself as a code-first Java game engine for developers. | LITIENGINE is a pure-Java 2D game engine for creating tile-based games. |
| Scripting languages | Java | Java |
| Source code model | open_source | open_source |
| Support | The maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels. | The maker points users to documentation, tutorials, a forum, and Discord for learning and community help. |
| Target platforms | Windows,macOS,Linux,Android,iOS | Windows,Linux,macOS |
Plans
In their own words
jMonkeyEngine
jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.
LITIENGINE
LITIENGINE has no write-up on Specifiction yet; its figures are above.