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jMonkeyEngine vs MonoGame

jMonkeyEngine

jmonkeyengine.org

MonoGame

monogame.net

Side by side

FigurejMonkeyEngineMonoGame
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
Plans published11
Spec score · Game Engine Software8.8 (#12)8.8 (#14)
Founded20042009
Free planYesYes
LicenseThe engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game.The project is licensed under the Microsoft Public License, except for a few portions of the code.
Mobile exportYesYes
PurposejMonkeyEngine describes itself as a code-first Java game engine for developers.MonoGame is a framework for creating cross-platform games.
Scripting languagesJavaC#,F#,Visual Basic and other .NET languages
Source code modelopen_sourceopen_source
SupportThe maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels.The Foundation directs support requests to the community site or development issue tracker.
Target platformsWindows,macOS,Linux,Android,iOSWindows,macOS,Linux,Android,iOS,iPadOS,Xbox,PlayStation 4,PlayStation 5,Nintendo Switch

Plans

jMonkeyEngine

  • jMonkeyEngineFree

jMonkeyEngine pricing →

MonoGame

  • MonoGameFree

MonoGame pricing →

In their own words

jMonkeyEngine

jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.

Visit jmonkeyengine.org

MonoGame

MonoGame has no write-up on Specifiction yet; its figures are above.

Visit monogame.net