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SPECIFICTION
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jMonkeyEngine vs OGRE

jMonkeyEngine

jmonkeyengine.org

OGRE

ogre3d.org

Side by side

FigurejMonkeyEngineOGRE
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
Plans published11
Spec score · Game Engine Software8.8 (#12)8.7 (#19)
Free planYesYes
LicenseThe engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game.OGRE is released under the MIT License, and the license text must be included with software that uses it.
Mobile exportYesYes
Multiplayer toolsYesNo
PurposejMonkeyEngine describes itself as a code-first Java game engine for developers.OGRE is a modular C++ rendering backend for custom engine development, including industrial robotics, scientific visualization, and specialized games.
Scripting languagesJavaC++,Python,Java,C#
Source code modelopen_sourceopen_source
SupportThe maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels.Community support is available through forums, a Zulip chatroom, and a wiki; team members also offer consultancy services for commercial projects.
Target platformsWindows,macOS,Linux,Android,iOSWindows,Linux,macOS,Android,iOS,WebGL,PS3,Xbox 360

Plans

jMonkeyEngine

  • jMonkeyEngineFree

jMonkeyEngine pricing →

OGRE

  • OGREFree

OGRE pricing →

In their own words

jMonkeyEngine

jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.

Visit jmonkeyengine.org

OGRE

OGRE has no write-up on Specifiction yet; its figures are above.

Visit ogre3d.org