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jMonkeyEngine vs Redot Engine

jMonkeyEngine

jmonkeyengine.org

Redot Engine

redotengine.org

Side by side

FigurejMonkeyEngineRedot Engine
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
Plans published11
Spec score · Game Engine Software8.8 (#12)8.4 (#38)
Free planYesYes
LicenseThe engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game.The engine is released under the permissive MIT License for private and commercial projects.
Mobile exportYesYes
Multiplayer toolsYesYes
PurposejMonkeyEngine describes itself as a code-first Java game engine for developers.Redot is a cross-platform game engine for creating 2D and 3D games from a unified interface.
Scripting languagesJavaGDScript,C#,C++
Source code modelopen_sourceopen_source
SupportThe maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels.The contact page offers email support and real-time chat through Discord.
Target platformsWindows,macOS,Linux,Android,iOSWindows,macOS,Linux/*BSD,Android,iOS,Web,consoles

Plans

jMonkeyEngine

  • jMonkeyEngineFree

jMonkeyEngine pricing →

Redot Engine

  • Redot EngineFree

Redot Engine pricing →

In their own words

jMonkeyEngine

jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.

Visit jmonkeyengine.org

Redot Engine

Redot Engine has no write-up on Specifiction yet; its figures are above.

Visit redotengine.org