jMonkeyEngine vs Stride
jMonkeyEngine
jmonkeyengine.orgStride
stride3d.netSide by side
| Figure | jMonkeyEngine | Stride |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Engine Software | 8.8 (#12) | 8.8 (#13) |
| Free plan | Yes | Yes |
| Graphics | Listed graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. | Stride offers physically based materials, light probes, particles, post effects, customizable shaders, and graphics APIs including DirectX 12 and Vulkan. |
| License | The engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game. | Stride is free to use, modify, and distribute under the MIT license. |
| Mobile export | Yes | Yes |
| Scripting languages | Java | C# |
| Source code model | open_source | open_source |
| Support | The maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels. | Users can seek help through the Discord community, GitHub Discussions, and the documentation. |
| Target platforms | Windows,macOS,Linux,Android,iOS | Windows is currently supported; Android, iOS, Linux, and macOS are listed as experimental, and the engine supports most popular VR devices. |
Plans
In their own words
jMonkeyEngine
jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.
Stride
Stride is a free, open-source C# engine for building 2D and 3D games and interactive content on desktop and VR. Game Studio manages assets, scenes, sprites, interfaces and curves. The engine provides physics, navigation meshes, visual scripting, physically based materials, light probes, particles, post effects and customizable shaders, with DirectX 12 and Vulkan graphics APIs. C# 14, .NET 10, asynchronous scripting and hot reload are supported. Native Oculus and HTC Vive support includes VR previewing from the scene editor. Stride exports to Windows, Linux, Android and iOS, and is free to use, modify and distribute under the MIT license. Listed development requirements include Windows 10 or 11, an x64 CPU, a Direct3D 10-or-newer GPU, 4 GB RAM and 5 GB disk space. The project describes itself as community-driven, without full-time developers dedicated solely to its advancement.