JoyShockMapper vs LEA Extended Input
JoyShockMapper
github.comLEA Extended Input
leaextendedinput.comSide by side
| Figure | JoyShockMapper | LEA Extended Input |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | Yes | — |
| Windows | Yes | Yes |
| Linux | Yes | — |
| iOS | — | Yes |
| Android | — | Yes |
| Self-hosted | Yes | — |
| Plans published | 2 | 1 |
| Spec score · Game Controller Mapper Software | 8.5 (#5) | 7.5 (#19) |
| Purpose | JoyShockMapper maps game controller input to keyboard, mouse, or virtual controller events for playing PC games. | LEA Extended Input lets users emulate keyboard and joystick inputs from client devices connected to a PC. |
Plans
In their own words
JoyShockMapper
JoyShockMapper maps game controller input to keyboard, mouse, or virtual controller events for PC games. It supports gyro controls and flick stick for aiming and turning. Buttons can map to keyboard or mouse inputs with tap-and-hold, chorded, and simultaneous-press options; stick modes can control the mouse or trigger keys, including scroll-wheel and flick-stick modes. The project describes support for DualSense, DualShock 4, paired JoyCons, and Nintendo Switch Pro Controller. It loads commands from text configuration files, and its download includes example gyro configurations. JoyShockMapper is free, with a Windows release and Linux builds available from source. Development primarily targets Windows, and Linux builds may not always work. Linux use requires read and write access to /dev/uinput and the relevant /dev/hidraw device; focused-window detection works only on X11. Virtual Xbox or DS4 output requires separate ViGEm bus software. The releases page lists v3.6.1 as the latest release.
LEA Extended Input
LEA Extended Input lets users emulate keyboard and joystick inputs from mobile client devices connected to a PC. The clients are available for Android and iOS, and the standalone server runs on 64-bit editions of Windows 7 and higher. The server emulates four joysticks and one keyboard, can redirect gamepad and joystick inputs to them, and supports multiple clients connected to one PC with synchronized client statuses.
Users can choose from 13 standard controls, create their own, or import controls shared by the community. Controls can be customized by shape, size, orientation, color, and texture, and the client includes a macro editor. In Extended mode, a compatible PC game can send information such as inventory, a mini-map, or radar to the client UI. Users can export projects through LEA Resources Manager on PC to share them with the community. The maker offers a C# SDK; its SDK page lists a C++ SDK as available soon. The clients and server are free.