JoyShockMapper vs MoltenGamepad
JoyShockMapper
github.comMoltenGamepad
github.comSide by side
| Figure | JoyShockMapper | MoltenGamepad |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | Yes | — |
| Windows | Yes | — |
| Linux | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 2 | 0 |
| Spec score · Controller Mapping Software | 8.5 (#3) | 7.0 (#25) |
| Configuration | It can load commands from text configuration files, and its download includes example gyro configuration files. | Configuration files are human-readable and editable, and event mappings can be loaded, saved, and changed while the daemon runs. |
| License | The repository is released under the MIT License with an as-is warranty disclaimer. | The repository identifies its license as MIT. |
| Purpose | JoyShockMapper maps game controller input to keyboard, mouse, or virtual controller events for playing PC games. | MoltenGamepad is a Linux daemon that translates or remaps input events and can replace input devices with virtual ones. |
| Virtual controllers | JoyShockMapper can create virtual Xbox and DS4 controllers through Nefarius ViGEmBus. | It creates persistent virtual gamepads intended to work with games that expect a standard controller and may break when a controller disconnects. |
Plans
In their own words
JoyShockMapper
JoyShockMapper maps game controller input to keyboard, mouse, or virtual controller events for PC games. It supports gyro controls and flick stick for aiming and turning. Buttons can map to keyboard or mouse inputs with tap-and-hold, chorded, and simultaneous-press options; stick modes can control the mouse or trigger keys, including scroll-wheel and flick-stick modes. The project describes support for DualSense, DualShock 4, paired JoyCons, and Nintendo Switch Pro Controller. It loads commands from text configuration files, and its download includes example gyro configurations. JoyShockMapper is free, with a Windows release and Linux builds available from source. Development primarily targets Windows, and Linux builds may not always work. Linux use requires read and write access to /dev/uinput and the relevant /dev/hidraw device; focused-window detection works only on X11. Virtual Xbox or DS4 output requires separate ViGEm bus software. The releases page lists v3.6.1 as the latest release.
MoltenGamepad
MoltenGamepad has no write-up on Specifiction yet; its figures are above.