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JoyShockMapper vs MoltenGamepad

JoyShockMapper

github.com

MoltenGamepad

github.com

Side by side

FigureJoyShockMapperMoltenGamepad
Price fromFree—
Free planYes—
Free trial——
Open sourceYes—
WindowsYes—
LinuxYesYes
Self-hostedYes—
Plans published20
Spec score · Controller Mapping Software8.5 (#3)7.0 (#25)
ConfigurationIt can load commands from text configuration files, and its download includes example gyro configuration files.Configuration files are human-readable and editable, and event mappings can be loaded, saved, and changed while the daemon runs.
LicenseThe repository is released under the MIT License with an as-is warranty disclaimer.The repository identifies its license as MIT.
PurposeJoyShockMapper maps game controller input to keyboard, mouse, or virtual controller events for playing PC games.MoltenGamepad is a Linux daemon that translates or remaps input events and can replace input devices with virtual ones.
Virtual controllersJoyShockMapper can create virtual Xbox and DS4 controllers through Nefarius ViGEmBus.It creates persistent virtual gamepads intended to work with games that expect a standard controller and may break when a controller disconnects.

Plans

JoyShockMapper

  • Free/open-source JoyShockMapperFree
  • JoyShockMapperFree

JoyShockMapper pricing →

MoltenGamepad

No plans published.

MoltenGamepad pricing →

In their own words

JoyShockMapper

JoyShockMapper maps game controller input to keyboard, mouse, or virtual controller events for PC games. It supports gyro controls and flick stick for aiming and turning. Buttons can map to keyboard or mouse inputs with tap-and-hold, chorded, and simultaneous-press options; stick modes can control the mouse or trigger keys, including scroll-wheel and flick-stick modes. The project describes support for DualSense, DualShock 4, paired JoyCons, and Nintendo Switch Pro Controller. It loads commands from text configuration files, and its download includes example gyro configurations. JoyShockMapper is free, with a Windows release and Linux builds available from source. Development primarily targets Windows, and Linux builds may not always work. Linux use requires read and write access to /dev/uinput and the relevant /dev/hidraw device; focused-window detection works only on X11. Virtual Xbox or DS4 output requires separate ViGEm bus software. The releases page lists v3.6.1 as the latest release.

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MoltenGamepad

MoltenGamepad has no write-up on Specifiction yet; its figures are above.

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