Keyframe.it vs LoongBones
Keyframe.it
keyframe.it.comLoongBones
loongbones.comSide by side
| Figure | Keyframe.it | LoongBones |
|---|---|---|
| Price from | Free | 16.66 CNY/mo |
| Free plan | Yes | — |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| API | Yes | — |
| Self-hosted | — | Yes |
| Plans published | 1 | 3 |
| Spec score · 2D Game Animation Software | 7.9 (#12) | 8.9 (#3) |
| Product | Keyframe.it Studio offers four browser tools for game art: 2D skeletal animation, pixel-art characters, 3D model creation, and image-to-pixel-art conversion. | LoongBones is a 2D skeletal animation solution with an editor for creating animation data and a player for playing it. |
Plans
In their own words
Keyframe.it
Keyframe.it Studio offers four browser-based game-art tools: a 2D skeletal animation editor, pixel-art character tools, 3D model creation, and image-to-pixel-art conversion. The 2D editor rigs layered character art with bones and weighted meshes, animates it on a timeline, and exports Spine bundles, sprite sheets, GIFs, or video. The editor reads and writes Spine format and supports Spine runtimes 3.8 and 4.2, plus PixiJS v7 and v8 through their respective runtimes. Sprite Puppeteer can auto-rig a sprite, load sheets in up to eight directions, play-test characters, and export for Godot, Unity, GameMaker, or Spine. MeshForge creates textured 3D models from photos or prompts, then supports browser rigging, animation, and sprite-sheet rendering. Generation uses the user's fal.ai API key and costs about $0.10 per model; rigging, exports, and sprite packs are free. PixelForge converts drawings, photos, renders, GIFs, and sprite sheets into pixel art. The tools are free, require no account, and save projects in the current browser.
LoongBones
LoongBones is a 2D skeletal animation solution with an online editor and a runtime player. The browser-based editor uses HTML5 and canvas, so it requires no installation, and it can create, modify, and export animation data, images, frame sequences, and other digital assets. Its tools include mesh deformation, bone binding, inverse kinematics, collision, and mesh curve deformation. Imports include PSD files, images, texture atlases, LoongBones projects and data, and supported Spine files. Exports include animation formats, images, sprite sheets, and GIFs, with plugins for additional formats. The runtime plays LoongBones animation data and supports Egret, Cocos, PixiJS, Unity, and Unreal; it is described as open source, free to download, and MIT-licensed. The product also says it supports AI-generated animation and has integrated DeepSeek. A seven-day free experience includes 100M storage and up to 10 projects. Membership costs 19.90 CNY a month or 199.90 CNY a year. The listed platforms include Android, iOS, Linux, macOS, self-hosted, web, and Windows.