KLANG:app vs SPACEHUB Producer
KLANG:app
klang.comSPACEHUB Producer
codaaudio.comSide by side
| Figure | KLANG:app | SPACEHUB Producer |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Audio Mixing Software | 8.0 (#8) | 7.5 (#16) |
| Headquarters | Aachen, Germany | Hannover, Germany |
| Purpose | KLANG:app is the graphical interface for KLANG processors, used for setup, mixing, and signal placement. | SPACEHUB Producer is for creating immersive sound fields in pre-production, studios, smaller projects, and education. |
| Support | KLANG provides a technical support contact option and publishes manuals, technical specifications, videos, and FAQs. | CODA Audio says it provides a document library, software and preset downloads, and directs users needing additional support to their local distributor. |
Plans
In their own words
KLANG:app
KLANG:app is the control interface for KLANG processors, bringing setup, mixing and signal placement into one app. Each musician can adjust an individual sound mix. Users can position instruments around the listening space, including above or below the listener’s head, or use conventional stereo. Mixing tools include faders, panning, system settings and graphical 3D and i3D orbits. The app connects to processors over Wi-Fi or LAN and can manage one mix per device or all mixes from a single app. An offline editor and demo mode are included. Console integrations cover DiGiCo SD and Quantum, including mix-parameter control and snapshot recall, and SSL Live, with two-way control of faders, panning, mute, solo and tone filters. It also communicates using Open Sound Control and supports MIDI MCU and MIDI for Allen & Heath consoles. KLANG:app is free for supported devices, with no free trial, and runs on Android, iOS, macOS and Windows.
SPACEHUB Producer
SPACEHUB Producer is free audio software for creating immersive sound fields in pre-production, studios, smaller projects, and education. It accepts up to 128 input channels from audio interfaces or computer playback and routes objects through 16 output channels. Inputs or groups can become objects positioned anywhere in three-dimensional space, either fixed or moving. Selectable 3D panning algorithms and an advanced reverb engine shape each object. MIDI or OSC can trigger snapshots, routines, and movement, with adjustable snapshot fade times. VST3, AU, AAX, and AAX-DSP plugins provide automation and control. The software works with PosiStageNet and performer tracking systems. Stereo, mono, auxiliary, and headphone-monitoring downmixes are available, and loudspeaker layouts can be imported from System Optimiser. It runs on Windows and macOS. The listed plan is free, covering 128 inputs, 16 outputs, and up to 128 objects. Access to version 2.0 requires a form, email consent, and a password sent by email.