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SPECIFICTION
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Kuriimu2 vs UABEA

Kuriimu2

github.com

UABEA

github.com

Side by side

FigureKuriimu2UABEA
Price fromFreeFree
Free planYesYes
Free trial——
Open source—Yes
WindowsYesYes
Linux—Yes
Plans published11
Spec score · Game Asset Extractors7.6 (#12)8.0 (#7)
Intended useThe project describes its intended uses as preservation, translation, research, and modding, and says users are responsible for complying with applicable laws.The maker describes UABEA as a modding and research tool rather than an asset extraction tool.
LicenseGitHub lists the Kuriimu2 repository under the GPL-3.0 license.The project is released under the MIT license.
PurposeKuriimu2 is a game translation project manager and toolkit for fan translators, ROM hackers, and game modders.UABEA is a cross-platform Asset Bundle and Serialized File reader and writer.

Plans

Kuriimu2

  • FreeFree

Kuriimu2 pricing →

UABEA

  • UABEAFree

UABEA pricing →

In their own words

Kuriimu2

Kuriimu2 is a free, open-source project manager and toolkit for game translators, ROM hackers, and game modders. It helps inspect, extract, edit, and rebuild game resources across formats. Its tools handle archive, image, and text extraction and injection, as well as font inspection and modification; archive repacking is also supported. The project provides graphical and command-line builds, a modular plugin architecture, and an API for custom plugins. A compatibility spreadsheet lists its large collection of supported game formats. Version 1.2.1 is the latest stable release and adds all image plugins from Kukkii plus batch injection in the command line. Kuriimu2 is listed for Windows; the quick start directs users to launch Kuriimu2.exe. The project says to install the latest Microsoft Visual C++ Redistributable before use. It is under GPL-3.0, with no paid plans or usage limits stated. The project describes preservation, translation, research, and modding as intended uses.

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UABEA

UABEA is a free reader and writer for Unity Asset Bundles and Serialized Files on Windows and Linux. Its maker positions it for modding and research rather than general asset extraction. The tool handles textures, TextAssets, fonts, audio, MonoBehaviours, Unity Asset Bundles, Unity Serialized Files, and Addressables bundles, and supports batch extraction and archive repacking. Editing Addressables requires clearing CRC checks with a separate CRC cleaning tool. UABEANext, a newer work-in-progress version, adds docking and multi-bundle opening. The latest listed release requires .NET Runtime 6.0. Windows also needs the Visual C++ Redistributable; Linux requires glibc 2.29 or later, and musl-based distributions require compiling UABEA. Font import and export covers TTF and OTF, but font atlases are unsupported. Swizzled Switch textures can be edited, while newly added textures are not automatically swizzled. The repository identifies the software as MIT licensed.

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