KuroganeNES vs Nintengo
KuroganeNES
github.comNintengo
github.comSide by side
| Figure | KuroganeNES | Nintengo |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Plans published | 1 | 0 |
| Spec score · NES Emulators | 7.7 (#11) | 6.9 (#21) |
| Integrations | Online multiplayer optionally uses a zero-dependency Node.js WebSocket relay; local and single-player use do not need it. | The project page does not list third-party integrations. |
| License | KuroganeNES is released under the MIT License, while bundled components retain their own licenses. | The repository identifies its license as GPL-2.0. |
Plans
In their own words
KuroganeNES
KuroganeNES is a free NES and Famicom Disk System emulator that runs from a self-contained HTML file in modern web browsers. Single-player setup involves opening nes.html and loading a ROM, with no installer, plugin, build step, or server. The project describes cycle-accurate emulation modeled on the NES-001 and verified against named test suites across four CPU/PPU clock alignments. It supports 561 mappers and uses CRC32 ROM fingerprints to choose mapper, mirroring, timing, and peripheral settings for thousands of known games. Video and audio include NTSC and PAL timing, composite-video modeling, and expansion audio for listed chips. Features include save states, rewind, fast-forward, local multiplayer, and online multiplayer for two or four players. Supported peripherals include the Zapper, Power Pad, keyboards, tablet, and microphone. Tools include cheats, ROM patching, an NSF player, TAS studio, and CPU/PPU debugging. Remote multiplayer needs Node.js, a TLS certificate, and port 8888 reachable by default.
Nintengo
Nintengo is a free NES emulator written in Go. It runs .nes files directly or inside ZIP archives and supports NTSC and PAL regions. Desktop build instructions cover Mac OS X, Linux, and Windows; a WebAssembly build can run in a browser using a local web server, with Go 1.11 or higher required for WebAssembly support. Battery-backed saves use .sav files, while save states use .nst files. Two-player netplay is available through listen and connect options. The emulator can capture JPEG screenshots, record GIF video, and record WAV audio. Its controls include keyboard input, pause and stepping, reset, save and load state, and fast-forward options. Debugging features include CPU instruction decoding, CPU and memory profiling, and an HTTP service address. Listed mapper support includes NROM, MMC1, UNROM, CNROM, MMC3, ANROM, and MMC2. Audio is a work in progress, with all channels working in some capacity. The project is published under the GPL-2.0 license.