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SPECIFICTION
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L3DT vs worldGen

L3DT

bundysoft.com

worldGen

github.com

Side by side

FigureL3DTworldGen
Price fromFree—
Free planYes—
Free trialYes—
Open source——
WindowsYesYes
macOS—Yes
LinuxYesYes
Plans published40
Spec score · Game Map Generators8.1 (#5)6.6 (#26)
PurposeL3DT is a Windows application for generating terrain maps and textures for game developers and digital artists creating large 3D worlds.worldGen is a procedural world map generator written in Go that creates worlds from an integer seed.

Plans

L3DT

  • L3DT Professional trialFree
  • L3DT Standard EditionFree
  • L3DT Professional Indie$34.95, paid once
  • L3DT Professional Commercial$149.95, paid once

L3DT pricing →

worldGen

No plans published.

worldGen pricing →

In their own words

L3DT

L3DT is a terrain-generation and editing application for game developers and digital artists creating large 3D worlds. Its design map lets users define terrain characteristics and effects such as altitude, roughness, lakes, climate, erosion, terraces, cliffs, and volcanoes. A 3D heightfield editor provides mouse-driven brush tools. L3DT generates ground textures, alpha maps, and light maps, including shadow casting and bump mapping. The free Standard Edition supports heightfields and texture maps up to 2049 × 2049 pixels. Professional editions support larger maps through disk paging: heightfields up to 131,072 × 131,072 pixels and textures up to 4M × 4M pixels. Professional Indie costs $34.95, paid once; Professional Commercial costs $149.95, paid once. Both include two years of free upgrades. Formats include BMP, JPG, PNG, TGA, DDS, OBJ, COLLADA, Terragen TER, and Virtual Terrain Project BT, with GeoTIFF import. L3DT supports plugins, custom filters, and Python and ZeoScript scripting through plugins. It is a Windows application; Linux use through Wine is recommended for testing because bugs may occur.

Visit bundysoft.com

worldGen

worldGen is a free, open-source procedural generator for two-dimensional maps built from an integer seed. It creates continents, oceans, rivers, forests, swamps, beaches, cliffs, settlements, and roads. Terrain begins with multifractal noise and simulated raindrop erosion, while rain-shadow modeling affects climate across mountain ranges. Elevation, moisture, and temperature produce thirteen biomes. Reusing a seed generates the same world, making results repeatable. The interactive viewer supports panning, zooming, tile details, step-by-step generation visualization, and screenshot export. World state can be saved in TOML, and a world blob can be exported as a .bin file. Display and generation parameters are adjustable in config.toml, with additional settings in world/config.go. worldGen is a Go desktop application using Ebiten and requires Go 1.21 or later plus desktop OpenGL support. It runs on Linux, macOS, and Windows under the MIT license. The roadmap lists urban layouts, more plant and biome variety, waterfalls, cliffs, and artificial life.

Visit github.com