LibreSprite vs TexturePacker
LibreSprite
libresprite.github.ioTexturePacker
codeandweb.comSide by side
| Figure | LibreSprite | TexturePacker |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | Yes | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Android | Yes | — |
| API | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 2 | 4 |
| Spec score · Game Animation Software | 8.8 (#3) | 7.6 (#27) |
| Purpose | LibreSprite is a free and open source program for creating and animating sprites. | TexturePacker creates sprite sheets from images and optimizes game graphics. |
Plans
TexturePacker
- TexturePacker EssentialFree
- TexturePacker Single User License$49.99, paid once
- TexturePacker Volume License$49.99, paid once
- TexturePacker Docker/CI LicensePrice not published
In their own words
LibreSprite
LibreSprite is a free, open-source program for creating and animating sprites. It provides real-time animation previews and onion skinning, with sprites arranged in layers and frames. Users can edit multiple sprites at once, draw in tiled mode, and use pixel-precise tools such as filled contour, polygon, and shading mode. The program includes ready-to-use palettes and supports creating custom ones. Listed export formats include PNG, GIF, JPEG, BMP, PCX, TGA, ICO, FLI/FLC, WebP, and ASE; sprite-sheet export is also listed. Scripting methods cover loading palettes, cropping and resizing sprites, and saving them. LibreSprite is available for Windows, macOS, Linux, and Android. The project developed independently after originating as a fork of an Aseprite commit covered by GPL version 2. Version 1.0 is listed as supported, and the project security page reports no published advisories. The plan is free.
TexturePacker
TexturePacker creates sprite sheets from images and optimizes graphics for games. It arranges sprites with Grid, Basic, MaxRects, or Polygon packing, trims transparent areas, and can store identical sprites only once. Multipack places sprites on as few sheets as possible, while filters control which sprites go onto each sheet. Image optimization includes PngQuant and Zopfli PNG compression, plus hardware texture codecs such as ETC, PVRTC, DXT, ASTC, and Basis Universal. Tools for artists include a 9-patch editor, pivot point editor, animation preview, and sprite sheet splitter. TexturePacker supports more than 48 game engines, including Unity, Unreal Engine, Godot, Phaser, and Cocos2d-x; users can also define a data format for an in-house engine. It runs on Linux, macOS, and Windows, and offers a command-line interface and a Docker/CI license for automated builds. Essential is free for non-commercial use; it excludes advanced features such as polygon packing, multipack, many engine formats, and batch processing. Other listed desktop licenses start at $49.99 once, and new installations can try all features for seven days.