Lightcube vs SpriteSheep
Lightcube
lightcube.artSpriteSheep
spritesheep.comSide by side
| Figure | Lightcube | SpriteSheep |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Pixel Art Software | 8.5 (#9) | 7.1 (#61) |
| Animation | The editor includes an animation timeline with frame grouping and optional onion skinning per layer. | Users can build looping animations with frames, per-frame timing, and timeline-style editing. |
| Layers | Layers can be locked, moved, merged, given opacity and assigned blending modes; reference layers are supported. | The layer system supports visibility toggling, locking, reordering, and merging. |
| Maker | The contact page identifies Richard Brock as an indie game developer based in London, UK, and says he makes Lightcube and other game development tools. | The site credits Tezumie as the maker of SpriteSheep. |
| Privacy | The privacy policy says the website may collect contact details users provide, usage data and cookie data, and describes technical and organizational measures to protect personal data. | SpriteSheep says it does not sell personal information and may use third-party services for hosting, authentication, analytics, storage, or infrastructure. |
| Support | Product support is available by email at [email protected]; the maker asks users to include the app and Windows versions and a description of the issue. | The site directs users to its Discord community for contact and community participation. |
Plans
In their own words
SpriteSheep
SpriteSheep has no write-up on Specifiction yet; its figures are above.