LigidPainter vs Texel
LigidPainter
ligidtools.comTexel
texel.artSide by side
| Figure | LigidPainter | Texel |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| API | — | Yes |
| Plans published | 1 | 2 |
| Spec score · 3D Texturing Software | 7.8 (#16) | 8.1 (#10) |
| Integrations | The maker's pages opened describe LigidAPI as a separate rendering and image processing library, but do not state that it integrates with LigidPainter. | The site describes live links to Blender, Maya, Houdini, and ZBrush, and API workflows for Houdini, Maya, Nuke, and Blender. |
| Security | The maker says users can inspect the source code on GitHub, and the itch.io page reports antivirus flags on the MSI that may prevent download. | The privacy page states that Texel uses TLS, scoped presigned uploads, per-project access checks on WebSocket and API calls, and Cloudflare secret storage. |
Plans
In their own words
LigidPainter
LigidPainter is free 3D texturing software for Windows, macOS, and Linux. It generates seamless materials and textures for selected material channels or processes all channels automatically. Artists can paint directly on models or in a 2D scene with custom brushes, normal-map and filter painting, vectoral painting, and XYZ mirroring. Its material workflow includes albedo, roughness, metallic, normal, height, and ambient-occlusion textures, with procedural materials, PBR workflows, and node-based authoring. Projects are stored as folders, allowing saved textures to be retrieved there or exported. The itch.io listing identifies version 3.0.0 and describes the application as in development; its download page offers a 194 MB Windows 64-bit MSI. The maker’s build guide describes Windows and Unix-like builds and lists OpenAL, Freetype, and zlib as required binaries. The license permits unchanged binary redistribution with attribution but prohibits selling it and restricts source-code use.