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Linux NM Mod Manager vs Modrix

Linux NM Mod Manager

github.com

Modrix

github.com

Side by side

FigureLinux NM Mod ManagerModrix
Price from—Free
Free plan—Yes
Free trial——
Open source——
Windows—Yes
macOS—Yes
LinuxYesYes
Plans published01
Spec score · Game Mod Managers7.3 (#68)8.6 (#7)
Spec score · Mod managers7.0 (#70)8.6 (#7)
Conflict detectionIt reports symlink target conflicts for all games and can detect overlapping internal assets for UE5 mods by reading .utoc files.Yes
Deployment methodlinklink
Game supportBuilt-in profiles are listed for Stellar Blade, Fallout 4, and Palworld; additional profiles can be downloaded automatically or added by users.The project says 86 games have built-in support and additional games can be installed through a community plugin registry.
LicenseThe project is licensed under the MIT License.Modrix is released under the GPL-2.0-only license.
Mod source accessexternal linksexternal links
Supported platformslinuxmulti-platform

Plans

Linux NM Mod Manager

No plans published.

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Modrix

  • FreeFree

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In their own words

Linux NM Mod Manager

Linux NM Mod Manager has no write-up on Specifiction yet; its figures are above.

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Modrix

Modrix is a game mod manager with graphical, terminal and command-line frontends built over one shared engine. It is presented as an open-source alternative to Vortex and has built-in support for 86 games, with additional games available through a community plugin registry. A browser extension passes Nexus Mods download links and session cookies to Modrix so it can download and stage files without a Nexus API key. On Linux, the project describes Steam and Proton as first-class options and says Modrix usually detects Steam-installed games for a one-click add-and-switch action. Deployment uses hardlinks where possible, backs up files before overwriting, journals changes for crash recovery and supports reversing deployments. Modrix surfaces conflicts between enabled mods and offers rules and per-file overrides to resolve them. The CLI supports scripting and JSON output, and an MCP server exposes engine functions as tools for agents. The project states that it has zero telemetry and that Lua game plugins are sandboxed. It is GPL-2.0-only and costs nothing.

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