Linux NM Mod Manager vs Modrix
Linux NM Mod Manager
github.comModrix
github.comSide by side
| Figure | Linux NM Mod Manager | Modrix |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| Plans published | 0 | 1 |
| Spec score · Game Mod Managers | 7.3 (#68) | 8.6 (#7) |
| Spec score · Mod managers | 7.0 (#70) | 8.6 (#7) |
| Conflict detection | It reports symlink target conflicts for all games and can detect overlapping internal assets for UE5 mods by reading .utoc files. | Yes |
| Deployment method | link | link |
| Game support | Built-in profiles are listed for Stellar Blade, Fallout 4, and Palworld; additional profiles can be downloaded automatically or added by users. | The project says 86 games have built-in support and additional games can be installed through a community plugin registry. |
| License | The project is licensed under the MIT License. | Modrix is released under the GPL-2.0-only license. |
| Mod source access | external links | external links |
| Supported platforms | linux | multi-platform |
Plans
In their own words
Linux NM Mod Manager
Linux NM Mod Manager has no write-up on Specifiction yet; its figures are above.
Modrix
Modrix is a game mod manager with graphical, terminal and command-line frontends built over one shared engine. It is presented as an open-source alternative to Vortex and has built-in support for 86 games, with additional games available through a community plugin registry. A browser extension passes Nexus Mods download links and session cookies to Modrix so it can download and stage files without a Nexus API key. On Linux, the project describes Steam and Proton as first-class options and says Modrix usually detects Steam-installed games for a one-click add-and-switch action. Deployment uses hardlinks where possible, backs up files before overwriting, journals changes for crash recovery and supports reversing deployments. Modrix surfaces conflicts between enabled mods and offers rules and per-file overrides to resolve them. The CLI supports scripting and JSON output, and an MCP server exposes engine functions as tools for agents. The project states that it has zero telemetry and that Lua game plugins are sandboxed. It is GPL-2.0-only and costs nothing.