LivePlay vs Soundpad
LivePlay
tdoukinitsas.github.ioSoundpad
leppsoft.comSide by side
| Figure | LivePlay | Soundpad |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | Yes |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| API | — | Yes |
| Plans published | 1 | 4 |
| Spec score · Soundboard Software | 7.7 (#11) | 8.4 (#3) |
| License | LivePlay is released under the AGPL-3.0-only license. | The distributed product is proprietary object code rather than open-source software; the paid license permits installation on up to two customer computers. |
| Purpose | LivePlay is an audio playback app for live shows, designed for cue management by live sound operators. | Soundpad plays sounds over the microphone in voice chats. |
| Support | Users can report problems through the project's GitHub issue tracker. | Support consists of an FAQ, community forum, bug-report form, serial-retrieval form, and direct contact form. |
Plans
Soundpad
- Trial versionFree
- Soundpad Full version€3.99, paid once
- Soundpad Full version€4.99, paid once
- Steam edition$4.99, paid once
In their own words
LivePlay
LivePlay is a free desktop audio playback app for live shows, designed for live sound operators managing cues. Playlists and cart buttons support cue groups, fades, loops, crossfades, and next-cue actions. Cues can route to channels on one or more audio interfaces. Mixing and monitoring tools include audio buses, EQ, gate, compressor, auxiliary sends, output meters, loudness targets, and a master limiter. Playback control works through mouse, touch, keyboard, MIDI, HTTP, and WebSocket. Media can be added by drag-and-drop or YouTube audio import, with waveform display and LTC timecode output. A desktop controller can connect to a local or remote audio server over a network. LivePlay runs on Linux, macOS, and Windows and is released under AGPL-3.0-only. The Free plan costs nothing with all features and no licence fees, subscriptions, or paywalls. Remote control uses plain HTTP and WebSocket; installers are unsigned and macOS builds are not notarized.