Logitech G HUB vs OpenRGB
Logitech G HUB
logitechg.comOpenRGB
openrgb.orgSide by side
| Figure | Logitech G HUB | OpenRGB |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | — | Yes |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 2 | 1 |
| Spec score · RGB Lighting Software | 7.9 (#5) | 8.5 (#1) |
| Founded | 1981 | 2019 |
| Purpose | G HUB software lets users customize Logitech G gaming mice, keyboards, headsets, speakers and other devices. | OpenRGB controls RGB devices from multiple manufacturers through one app without relying on manufacturer software. |
Plans
In their own words
Logitech G HUB
Logitech G HUB is free software for configuring Logitech G gaming mice, keyboards, headsets, speakers, and other devices. Its basic controls include DPI settings, assignments, and LIGHTSYNC effects. The Games feature lets users launch and organize game libraries, including libraries from platforms such as Steam and GOG. KEYCONTROL provides keyboard configuration features, while LIGHTSYNC RGB supports custom animations, synchronized Logitech G devices, and Windows Dynamic Lighting. Mixline provides audio routing, mixing, and streaming tools; Streamlabs offers tools for going live, engaging viewers, and designing streams. Logitech G integration is available in Final Fantasy XIV, and LIGHTSYNC has appeared in Star Wars: Battlefront II and Battlefield 1. Account holders can upload and download settings through the G HUB Community Library. Logitech also offers steering-wheel and LED-illumination SDKs, which require G HUB. The software is listed for macOS and Windows and is compatible with recent versions of both, though the latest release notes state macOS Ventura support was dropped. With consent, it may collect usage, device, system, diagnostic, crash, and application activity data.
OpenRGB
OpenRGB controls RGB devices from multiple manufacturers through one application without relying on manufacturer software. It is free and open source under the GNU General Public License version 2, and runs on Windows, Linux, and macOS. The interface is designed to use little RAM and CPU. Device support is not uniform: listings distinguish fully supported, problematic, partial, unsupported, and not-applicable features. Its network-based SDK lets third-party software control supported devices and synchronize OpenRGB instances across multiple PCs; bindings are available for C++, Python, C#, and Java. Integrations include Artemis, Project Aurora, Home Assistant, and Keyboard Visualizer. Plugins can add synchronized effects, hardware-status indicators, third-party lighting integrations, and scheduled profile changes. The Effects Plugin includes options such as Rainbow, Breathing, audio visualizations, Ambilight, GIF playback, and GLSL shader rendering. The HTTP Hook plugin can trigger basic actions such as profile switching. Standalone Linux use may require udev rules for hardware access. Pipeline builds are unreleased development versions and may be unstable.