LoongBones vs OPTPiX SpriteStudio
LoongBones
loongbones.comOPTPiX SpriteStudio
webtech.co.jpSide by side
| Figure | LoongBones | OPTPiX SpriteStudio |
|---|---|---|
| Price from | 16.66 CNY/mo | ¥7,791.67/mo |
| Free plan | — | Yes |
| Free trial | Yes | Yes |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 3 | 3 |
| Spec score · Game Animation Software | 8.8 (#5) | 8.1 (#13) |
| Support | The contact page lists [email protected] as the company email address. | The OPTPiX Help Center provides manuals, tutorial videos, players, SDKs, sample data, and an inquiry form. |
Plans
OPTPiX SpriteStudio
- Starter LicenseFree
- Professional License¥93,500 a year
- Business License¥400,000 a year
In their own words
LoongBones
LoongBones is a 2D skeletal animation solution with an online editor and a runtime player. The browser-based editor uses HTML5 and canvas, so it requires no installation, and it can create, modify, and export animation data, images, frame sequences, and other digital assets. Its tools include mesh deformation, bone binding, inverse kinematics, collision, and mesh curve deformation. Imports include PSD files, images, texture atlases, LoongBones projects and data, and supported Spine files. Exports include animation formats, images, sprite sheets, and GIFs, with plugins for additional formats. The runtime plays LoongBones animation data and supports Egret, Cocos, PixiJS, Unity, and Unreal; it is described as open source, free to download, and MIT-licensed. The product also says it supports AI-generated animation and has integrated DeepSeek. A seven-day free experience includes 100M storage and up to 10 projects. Membership costs 19.90 CNY a month or 199.90 CNY a year. The listed platforms include Android, iOS, Linux, macOS, self-hosted, web, and Windows.
OPTPiX SpriteStudio
OPTPiX SpriteStudio creates 2D sprite animation data for projects ranging from short animations to game development. Its mesh and bone tools support deformation, and bone influence weights can be calculated automatically. Masking can define permeable overlap areas and effects such as wipes, with adjustable position, size, and shape. A designer can produce sprite animation data alone using the tool. SpriteStudio supports readable XML and compact binary formats, as well as instance and particle effect creation. Listed engine support includes Unity, Unreal Engine 4, and Cocos2d-x; game engine players and an SDK are available free of charge. Export options include PNG, GIF, WebP, AVI, MP4, SSCE, SSAE, Cocos2d-x PLIST, and Corona SDK LUA. It runs on Windows and macOS and requires an always-on internet connection, along with listed hardware and graphics requirements. The free Starter License is limited to companies with prior-year sales under JPY 10 million and has feature restrictions and attribution requirements. The Professional License costs ¥93,500 a year. A one-month trial includes SpriteStudio Ver.7 features but not SpriteStudio 5.