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LoongBones vs SpineBones

LoongBones

loongbones.com

SpineBones

spinebones.agara.id

Side by side

FigureLoongBonesSpineBones
Price from16.66 CNY/moFree
Free plan—Yes
Free trialYes—
Open source——
WebYes—
WindowsYesYes
macOSYesYes
LinuxYes—
iOSYes—
AndroidYes—
API—Yes
Self-hostedYes—
Plans published31
Spec score · 2D Game Animation Software8.9 (#3)8.2 (#8)
Spec score · Game Animation Software8.8 (#5)8.2 (#10)
Intended useThe editor is for creating and publishing animations, and the runtime plays LoongBones animation data on supported platforms and engines.The maker describes sprite-sheet exports as sized for game engines and 2D frameworks, and PNG sequences as suitable for compositing tools.

Plans

LoongBones

  • 一个月会员19.90 CNY a month
  • 一年会员199.90 CNY a year
  • 私有化部署Priced on request

LoongBones pricing →

SpineBones

  • FreeFree

SpineBones pricing →

In their own words

LoongBones

LoongBones is a 2D skeletal animation solution with an online editor and a runtime player. The browser-based editor uses HTML5 and canvas, so it requires no installation, and it can create, modify, and export animation data, images, frame sequences, and other digital assets. Its tools include mesh deformation, bone binding, inverse kinematics, collision, and mesh curve deformation. Imports include PSD files, images, texture atlases, LoongBones projects and data, and supported Spine files. Exports include animation formats, images, sprite sheets, and GIFs, with plugins for additional formats. The runtime plays LoongBones animation data and supports Egret, Cocos, PixiJS, Unity, and Unreal; it is described as open source, free to download, and MIT-licensed. The product also says it supports AI-generated animation and has integrated DeepSeek. A seven-day free experience includes 100M storage and up to 10 projects. Membership costs 19.90 CNY a month or 199.90 CNY a year. The listed platforms include Android, iOS, Linux, macOS, self-hosted, web, and Windows.

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SpineBones

SpineBones is a free 2D skeletal animation editor for creating bone rigs, keying motion, and exporting animations. Rigging includes hierarchies, re-parenting, grouping, and inverse kinematics. Its timeline supports keyframe insertion, movement, selection, copying, looping, per-key easing, and audio tracks. Slots accept PNG, JPG, SVG, and WebP artwork, with multiple attachments and frame-by-frame swaps. Attachment meshes can be deformed with keyed vertices, and onion skin shows neighboring poses. SETUP stores the base pose; ANIMATE keys position, rotation, and scale. Exports include WebM video, transparent PNG sequences, sprite sheets with atlas data, and portable .sbn packages; legacy .json projects open too. An MCP bridge supports Claude and other MCP clients for rig elements, keyframes, frame-rate changes, and exports. It runs on macOS 12+ and Windows 10+, with no account, licence key, or trial timer.

Visit spinebones.agara.id