LootLocker vs Metaplay
LootLocker
lootlocker.comMetaplay
metaplay.ioSide by side
| Figure | LootLocker | Metaplay |
|---|---|---|
| Price from | $500/mo | €195/mo |
| Free plan | Yes | Yes |
| Free trial | Yes | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 3 | 17 |
| Spec score · Game Leaderboard Software | 8.1 (#15) | 9.0 (#4) |
| Spec score · Game Backend Services | 8.1 (#16) | 9.0 (#5) |
| Spec score · Game LiveOps Software | 8.0 (#17) | 9.0 (#5) |
| Company | LootLocker says it was founded in Stockholm by entrepreneurs with experience building and publishing games and game technology. | Metaplay says it is based in Finland and was founded in 2019; its contact page lists its office in Helsinki. |
| Headquarters | Stockholm, Sweden | Helsinki, Finland |
| Integrations | The maker lists SDKs for Unity, Unreal Engine, and Godot, plus REST API integration for GameMaker, Construct, GDevelop, and other HTTP-capable engines. | Metaplay lists analytics export to BigQuery and S3, purchase validation for Google Play, App Store and Steam, and sign-in options including Google, Apple, Facebook, Steam and custom web login. |
| Product | LootLocker is a player platform for game developers and publishers to manage player relationships, content, and live systems across games. | Metaplay is a backend platform for building and operating live service games. |
| Security | LootLocker says data is encrypted in transit and at rest, including backups, and that player and customer data is hosted in the EEA with primary infrastructure in Helsinki, Finland. | The maker describes TLS-encrypted client-server communication, encrypted database data at rest through the cloud provider, role-based access controls and audit logs. |
| Self-hosting | Source code access and self-hosted solutions are offered through an Enterprise License. | Customers can host Metaplay themselves, including on their own cloud or on-premises infrastructure. |
| Support | Personal includes Discord community support, Pro includes a Dedicated Success Manager, and Publisher includes a dedicated account team. | The pricing page offers community Discord support, weekday engineer support tiers, and a critical incident add-on with 24/7 availability and a one-hour response SLA. |
Plans
Metaplay
- Community supportFree
- Community SupportFree
- FreeFree
- FreeFree
- Starter€195 a month
- Starter€195 a month
- Pre-launch€995 a month
- Pre-Launch€995 a month
- Standard support€1,500 a month
- Standard Support€1,500 a month
In their own words
LootLocker
LootLocker is a player platform for game developers and publishers managing identities, content, commerce, and live systems across games. Persistent player accounts can connect platform identities with email, Discord, and Twitch. Playtesting tools support branded signup pages, surveys, NDA acceptance, key distribution, waitlists, and participation rewards. Progression features include achievements, leaderboards, items, user-generated content, and cloud saves. Commerce covers in-game stores, catalogs, first-party real-money purchases, web shops, DLC, and entitlements. SDKs are available for Unity, Unreal Engine, and Godot, with REST API integration for GameMaker, Construct, GDevelop, and other HTTP-capable engines. Personal is free for projects under $100,000 in combined revenue and funding, with a 10,000 MAU limit and non-console platforms. Pro costs $500 a month, including 10,000 MAU plus $0.015 USD per additional MAU. Publisher pricing is custom. Self-hosting requires an Enterprise License.
Metaplay
Metaplay is a backend platform for building and operating live-service games. It uses a server-authoritative C# game server with a Unity client library and shared client-server logic. Its LiveOps dashboard includes player segmentation, A/B testing, over-the-air configuration updates, events, economy management, and player support tools. The SDK also includes guilds, social features, leaderboards, leagues, and asynchronous matchmaking; synchronous matchmaking is in active development. Hosting choices include managed Metaplay Cloud, customer AWS infrastructure, another Kubernetes cluster, or on-premises deployment. The platform supports Unity games on iOS, Android, Windows, Mac, Linux, and WebGL, with Unity 2020.3 LTS and later. The free plan provides the full SDK and a local server for local development. Starter costs €195 a month. Managed Metaplay Cloud supports single-region deployments; multi-region deployments are supported on self-hosted infrastructure.