Ludusavi vs OpenSave
Ludusavi
github.comOpenSave
savesync.qzz.ioSide by side
| Figure | Ludusavi | OpenSave |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | — | Yes |
| Plans published | 2 | 1 |
| Spec score · Game Save Managers | 8.6 (#1) | 7.8 (#14) |
| Purpose | Ludusavi backs up PC video game save data and is written in Rust. | OpenSave syncs game saves between a user's devices, including saves for emulators and games outside Steam Cloud. |
Plans
In their own words
Ludusavi
Ludusavi is a free Rust tool for backing up PC video game save data. It covers more than 19,000 games and allows custom entries, with support for libraries such as Steam, GOG, Epic, Heroic, and Lutris. Users can operate it through a graphical interface or a command-line interface for scripting. Supported data includes file-based saves, Windows registry saves, Steam Proton saves, and Steam screenshots. Ludusavi is also available as a Playnite extension. For cloud copies, it integrates with Rclone remotes including Google Drive, OneDrive, Dropbox, Box, FTP, SMB, and WebDAV. Its synchronization process checks local and cloud saves before uploading changes and warns about conflicts. The tool supports scheduled backups and version history. Its backup information uses the Ludusavi Manifest, with information primarily sourced from PCGamingWiki. Portable releases are available for Windows, Linux, and Mac under the MIT License. One limitation is that it does not automatically support backing up on one operating system and restoring on another.
OpenSave
OpenSave syncs game saves among a user's devices, including emulator saves and games outside Steam Cloud. It can identify games using an offline, community-maintained index of more than 20,000 titles, or track a folder or file selected by the user. Devices can find each other over the same Wi-Fi or pair over the internet with a room code, without an account or port forwarding. OpenSave keeps versioned snapshots and supports rollback and branches; when it finds conflicting saves, it asks the user how to resolve them. Optional snapshot backups can go to Google Drive, Dropbox, OneDrive, WebDAV, or a NAS folder. On a LAN, devices communicate directly. Internet syncing uses an encrypted connection to a stateless relay, but the encryption ends there and the relay could read forwarded data. Users can self-host the relay and manage its daemon and CLI through a local REST/WebSocket API. It is free and MIT-licensed, with Windows, Linux, Steam Deck, and macOS options. On a stock Steam Deck, the Linux tarball will not start; the site recommends the Flatpak.