MakeHuman vs MeshInspector
MakeHuman
makehumancommunity.orgMeshInspector
meshinspector.comSide by side
| Figure | MakeHuman | MeshInspector |
|---|---|---|
| Price from | Free | $25/mo |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 1 | 4 |
| Spec score · 3D modeling software | 8.3 (#48) | 9.0 (#12) |
| Free plan | Yes | Yes |
| Platforms | The installation guide provides instructions for Windows, Mac OS X, and Linux; Linux instructions describe a PPA for Debian derivatives or running from source on other distributions. | MeshInspector is available in a web browser and as desktop applications for Windows, macOS and Linux. |
| Purpose | MakeHuman creates customizable 3D human characters by blending adjustable features on a base mesh. | MeshInspector processes 3D data for mesh repair, scan transformation and quality inspection, including workflows for printing, simulation and manufacturing. |
| Support | The project README directs usage questions to its forum and asks users to report bugs through the GitHub issues section. | Paid pricing includes premium support with an advertised priority response of approximately 12 hours, and support is also offered by email. |
| System requirements | The installation guide calls for about half a gigabyte of free disk space and a graphics card supporting GLSL 1.2 or above for some real-time materials and the internal rendering engine. | Windows minimum is Windows 10 64-bit, four CPU cores, 2 GB VRAM and 8 GB RAM; macOS minimum is Monterey with Intel Core i7 and 8–16 GB RAM; Linux minimum is Ubuntu 22.04 with 8 GB RAM. |
Plans
MeshInspector
- CommunityFree
- Makers$300 a year
- Professional$790 a year
- EnterprisePriced on request
In their own words
MakeHuman
MakeHuman creates customizable 3D human characters by blending adjustable features on a base mesh. Character targets let users alter traits from sex and muscle tone to earlobe shape. A built-in downloader provides access to community assets, and the application includes a render engine and parametric modeling. Meshes can be exported in Collada (DAE), FBX, Wavefront OBJ, STL, and Ogre3D formats; projects can also be saved in MHM format. Exporting meshes is one-way: MakeHuman cannot open those exported formats again. BVH is the listed rig format, and the documentation says MakeHuman 1.1.0 does not officially support animation inside the application. For Blender workflows, MPFB can communicate directly with MakeHuman instead of depending on file exports. It runs as desktop software on Linux, macOS, and Windows. The plan is free. The site says core assets including the base mesh, targets, and skins are CC0, with no paywall or email requirement for downloading.
MeshInspector
MeshInspector processes 3D data for mesh repair, scan transformation, and quality inspection in printing, simulation, and manufacturing workflows. It handles meshes, point clouds, volumetric data, lines, distance maps, and G-code, and supports model import and export. Tools include STL editing and repair, mesh conversion, inspection measurements, distance comparisons, segmentation, and CT/MRI scan inspection.
The free Community plan includes viewing, basic mesh and point-cloud editing, basic repair, and measurements. Makers costs $300 a year per user and adds one-click repair, advanced editing, basic inspection, and alignment tools. Professional costs $790 a year per user and adds batch repair, lattice generation, point-cloud and CT/MRI-to-mesh workflows, QC reports, advanced measurements, and Python automation. Its 30-day Professional trial does not require a credit card; afterward, the account moves to Community. Web files are processed and stored in browser local memory, while desktop files are handled and stored locally. The product describes workflows for engineers, service bureaus, dental labs, and scanning professionals.