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SPECIFICTION
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MakeHuman vs MeshInspector

MakeHuman

makehumancommunity.org

MeshInspector

meshinspector.com

Side by side

FigureMakeHumanMeshInspector
Price fromFree$25/mo
Free planYesYes
Free trial—Yes
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
LinuxYesYes
API—Yes
Self-hosted—Yes
Plans published14
Spec score · 3D modeling software8.3 (#48)9.0 (#12)
Free planYesYes
PlatformsThe installation guide provides instructions for Windows, Mac OS X, and Linux; Linux instructions describe a PPA for Debian derivatives or running from source on other distributions.MeshInspector is available in a web browser and as desktop applications for Windows, macOS and Linux.
PurposeMakeHuman creates customizable 3D human characters by blending adjustable features on a base mesh.MeshInspector processes 3D data for mesh repair, scan transformation and quality inspection, including workflows for printing, simulation and manufacturing.
SupportThe project README directs usage questions to its forum and asks users to report bugs through the GitHub issues section.Paid pricing includes premium support with an advertised priority response of approximately 12 hours, and support is also offered by email.
System requirementsThe installation guide calls for about half a gigabyte of free disk space and a graphics card supporting GLSL 1.2 or above for some real-time materials and the internal rendering engine.Windows minimum is Windows 10 64-bit, four CPU cores, 2 GB VRAM and 8 GB RAM; macOS minimum is Monterey with Intel Core i7 and 8–16 GB RAM; Linux minimum is Ubuntu 22.04 with 8 GB RAM.

Plans

MakeHuman

  • MakeHuman CommunityFree

MakeHuman pricing →

MeshInspector

  • CommunityFree
  • Makers$300 a year
  • Professional$790 a year
  • EnterprisePriced on request

MeshInspector pricing →

In their own words

MakeHuman

MakeHuman creates customizable 3D human characters by blending adjustable features on a base mesh. Character targets let users alter traits from sex and muscle tone to earlobe shape. A built-in downloader provides access to community assets, and the application includes a render engine and parametric modeling. Meshes can be exported in Collada (DAE), FBX, Wavefront OBJ, STL, and Ogre3D formats; projects can also be saved in MHM format. Exporting meshes is one-way: MakeHuman cannot open those exported formats again. BVH is the listed rig format, and the documentation says MakeHuman 1.1.0 does not officially support animation inside the application. For Blender workflows, MPFB can communicate directly with MakeHuman instead of depending on file exports. It runs as desktop software on Linux, macOS, and Windows. The plan is free. The site says core assets including the base mesh, targets, and skins are CC0, with no paywall or email requirement for downloading.

Visit makehumancommunity.org

MeshInspector

MeshInspector processes 3D data for mesh repair, scan transformation, and quality inspection in printing, simulation, and manufacturing workflows. It handles meshes, point clouds, volumetric data, lines, distance maps, and G-code, and supports model import and export. Tools include STL editing and repair, mesh conversion, inspection measurements, distance comparisons, segmentation, and CT/MRI scan inspection.

The free Community plan includes viewing, basic mesh and point-cloud editing, basic repair, and measurements. Makers costs $300 a year per user and adds one-click repair, advanced editing, basic inspection, and alignment tools. Professional costs $790 a year per user and adds batch repair, lattice generation, point-cloud and CT/MRI-to-mesh workflows, QC reports, advanced measurements, and Python automation. Its 30-day Professional trial does not require a credit card; afterward, the account moves to Community. Web files are processed and stored in browser local memory, while desktop files are handled and stored locally. The product describes workflows for engineers, service bureaus, dental labs, and scanning professionals.

Visit meshinspector.com