MakeHuman vs MetaPerson Creator
MakeHuman
makehumancommunity.orgMetaPerson Creator
avatarsdk.comSide by side
| Figure | MakeHuman | MetaPerson Creator |
|---|---|---|
| Price from | Free | $800/mo |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | — |
| iOS | — | Yes |
| Android | — | Yes |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 1 | 4 |
| Spec score · 3D Avatar Software | 7.9 (#13) | 8.9 (#2) |
| Spec score · Game Character Creation Software | 7.9 (#15) | 8.9 (#3) |
| Support | The project README directs usage questions to its forum and asks users to report bugs through the GitHub issues section. | The documentation directs users to [email protected], while Enterprise includes a dedicated Slack channel. |
Plans
MetaPerson Creator
- Free first avatarFree
- MetaPerson CreatorFree
- Pro$800 a month
- EnterprisePriced on request
In their own words
MakeHuman
MakeHuman creates customizable 3D human characters by blending adjustable features on a base mesh. Character targets let users alter traits from sex and muscle tone to earlobe shape. A built-in downloader provides access to community assets, and the application includes a render engine and parametric modeling. Meshes can be exported in Collada (DAE), FBX, Wavefront OBJ, STL, and Ogre3D formats; projects can also be saved in MHM format. Exporting meshes is one-way: MakeHuman cannot open those exported formats again. BVH is the listed rig format, and the documentation says MakeHuman 1.1.0 does not officially support animation inside the application. For Blender workflows, MPFB can communicate directly with MakeHuman instead of depending on file exports. It runs as desktop software on Linux, macOS, and Windows. The plan is free. The site says core assets including the base mesh, targets, and skins are CC0, with no paywall or email requirement for downloading.
MetaPerson Creator
MetaPerson Creator turns a selfie into a realistic or cartoon full-body 3D avatar in a browser. Users can change facial features and body shape, then select hairstyles, outfits and accessories. Exports are available in GLB, glTF and FBX, with a Humanoid rig and Mixamo-compatible animations. Listed destinations include Unity, Unreal Engine, VRChat and web apps. The creator can be embedded using an iframe and JavaScript API; API access is described as an Enterprise option. Documentation covers native iOS and Android integrations, and Unity samples span Windows, macOS, Android, iOS, WebGL and VR. The first avatar and export are free, while additional avatars use in-app credits. Pro costs $800 a month and includes 6 000 avatars per month; extra generated avatars cost $0.03 each, and generation continues after the quota. Enterprise pricing is quoted. Uploaded images may be processed as personal data; the privacy policy says they are not shared with third parties unless the user specifically requests it.