MakeHuman vs mGear Framework
MakeHuman
makehumancommunity.orgmGear Framework
mgear-framework.comSide by side
| Figure | MakeHuman | mGear Framework |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Plans published | 1 | 1 |
| Spec score · 3D Rigging Software | 7.9 (#10) | 7.4 (#20) |
| Purpose | MakeHuman creates customizable 3D human characters by blending adjustable features on a base mesh. | mGear is an open-source rigging and animation framework for Autodesk Maya, designed to streamline character creation for games and animation. |
| Support | The project README directs usage questions to its forum and asks users to report bugs through the GitHub issues section. | Free support, bug reports, and feedback are available through the community forum; tailored premium support and consulting are offered by mcsGear. |
Plans
In their own words
MakeHuman
MakeHuman creates customizable 3D human characters by blending adjustable features on a base mesh. Character targets let users alter traits from sex and muscle tone to earlobe shape. A built-in downloader provides access to community assets, and the application includes a render engine and parametric modeling. Meshes can be exported in Collada (DAE), FBX, Wavefront OBJ, STL, and Ogre3D formats; projects can also be saved in MHM format. Exporting meshes is one-way: MakeHuman cannot open those exported formats again. BVH is the listed rig format, and the documentation says MakeHuman 1.1.0 does not officially support animation inside the application. For Blender workflows, MPFB can communicate directly with MakeHuman instead of depending on file exports. It runs as desktop software on Linux, macOS, and Windows. The plan is free. The site says core assets including the base mesh, targets, and skins are CC0, with no paywall or email requirement for downloading.
mGear Framework
mGear Framework is a free, open-source rigging and animation framework for Autodesk Maya, built to support character creation for games and animation. Its Maya toolset includes Shifter for modular rigging, Anim Picker, RBF Manager and Python libraries for developing or extending tools. It supports scripting and FBX export. The listed mGear 5.3.5 release is compatible with Maya 2022 through 2027 and is available through the project’s GitHub releases page. For Unreal Engine work, the companion ueGear links Maya and Unreal through automated rigging, asset synchronization, animation transfer, Control Rig generation and camera data exchange. The maker also identifies Unity pipeline integration. Both projects use the MIT license, and rigs made with mGear may be sold and distributed. Free community forum support, bug reports and feedback are available. mcsGear offers paid consulting and services, while its premium support has fixed monthly pricing and a six-month minimum.