MapMagic 2 vs Procedural City Generator
MapMagic 2
gitlab.comProcedural City Generator
proceduralworldlab.comSide by side
| Figure | MapMagic 2 | Procedural City Generator |
|---|---|---|
| Price from | Free | $15/mo |
| Free plan | Yes | — |
| Free trial | — | Yes |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Plans published | 3 | 5 |
| Spec score · Game Map Generators | 8.0 (#6) | 7.9 (#8) |
| Integrations | The bundle listing names special nodes for CTS, MegaSplat, MicroSplat, and Vegetation Studio Pro, while noting that full compatibility is not guaranteed. | The product is designed for Unreal Engine 5 and uses UE5 World Partition for managing larger worlds. |
| Purpose | MapMagic 2 is a node-based procedural map generator for creating terrain and automatically placing game objects. | Procedural City Generator is a suite of interactive tools for generating true scale-optimized cities within Unreal Engine 5. |
| Support | The Asset Store listing links support to the publisher's website. | The Indie license includes Standard Support, Company includes Premium Support, and Custom includes Case Basis support. |
Plans
MapMagic 2
- MapMagic 2Free
- MapMagic 2 Biomes and Functions$45, paid once
- MapMagic 2 Bundle$157.50, paid once
Procedural City Generator
- Indie Licence — rental$15 a month
- Indie Licence — perpetual$185, paid once
- Company Licence — rental$250 a year
- Company Licence — perpetual$450, paid once
- Custom LicencePriced on request
In their own words
MapMagic 2
MapMagic 2 is a node-based procedural generator for Unity terrain and game objects. Users build graphs from generator nodes such as noise, Voronoi, blending, curves, and erosion. Listed outputs include height, holes, textures, grass, custom outputs, objects, splines, and biomes. During play mode, it can generate new terrain tiles for endless maps. The Biomes and Functions module blends graphs using masks and moves complex generation into sub-graphs. MapMagic 2 is listed as compatible with Unity 2022.3.62f1 across Built-in, URP, and HDRP render pipelines; installation requires the.NET 4.x API Compatibility Level in the Unity Editor. The core asset costs nothing. Biomes and Functions costs $45, paid once and requires an existing MapMagic 2 installation. The bundle costs $157.50, paid once and includes MapMagic 2 with Objects, Splines, Biomes, and Brush modules. The bundle listing says full source code is included. Special nodes are named for CTS, MegaSplat, MicroSplat, and Vegetation Studio Pro, though full compatibility is not guaranteed.
Procedural City Generator
Procedural City Generator has no write-up on Specifiction yet; its figures are above.