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SPECIFICTION
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Master Audio vs Reactional Engine

Master Audio

dtdevtools.com

Reactional Engine

reactionalmusic.com

Side by side

FigureMaster AudioReactional Engine
Price from—Free
Free plan—Yes
Free trial—Yes
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
API—Yes
Plans published12
Spec score · Game Audio Middleware7.8 (#11)7.8 (#14)
IntegrationsThe maker lists integrations including Resonance Audio, Playmaker, Opsive packages, NGUI, 2D Toolkit, Atavism, Behavior Designer, and Doozy UI.Unity and Unreal are available now, Godot is listed as coming soon, and Wwise and FMOD integrations are described on the engine page.
Intended usersThe documentation describes Master Audio as a Unity plugin and shows setup through the Unity Editor and project scenes.The platform documentation describes its tools for game developers, composers, and music rights holders.
SupportThe Welcome Window links to the official forum, Discord, and email support at [email protected].The engine page links to integration support and documentation; the pricing table lists Forum + Discord for Free and dedicated contact for Studio.

Plans

Master Audio

  • Master Audio 2024: AAA Sound$150, paid once

Master Audio pricing →

Reactional Engine

  • FreeFree
  • StudioPriced on request

Reactional Engine pricing →

In their own words

Master Audio

Master Audio has no write-up on Specifiction yet; its figures are above.

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Reactional Engine

Reactional Engine is a framework for generating music note by note in games and changing it as gameplay unfolds. It uses virtual instruments rather than loop-based systems, with controls for key, scale, tempo, and instrumentation. The engine can interpolate, modulate, improvise, and randomize musical elements. It can analyze commercial tracks for tempo and harmony to synchronize generated music and support transitions between generated and commercial material. Unity and Unreal Engine integrations are available; Wwise and FMOD integrations are described, while Godot is listed as coming soon. Runtime targets include Windows, macOS, Linux, iOS, Android, WebGL, PlayStation 4/5, Xbox, and Nintendo Switch. API examples cover transport controls, musical settings, stinger triggers, and callbacks for bars, beats, and notes. Windows and macOS binaries are available through the Reactional Platform. Developers can test any track for free and pay on release. Commercial music licensing is described with worldwide perpetual rights, and interactive themes start at $75 per track. Pricing is on request for Studio; Free access is listed at free.

Visit reactionalmusic.com