mcbCode vs Minecraft Bedrock Debugger
mcbCode
mcbcode.comMinecraft Bedrock Debugger
github.comSide by side
| Figure | mcbCode | Minecraft Bedrock Debugger |
|---|---|---|
| Price from | $4/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | — | Yes |
| Android | Yes | — |
| Plans published | 2 | 1 |
| Spec score · Minecraft Add-on Editors | 8.0 (#11) | 8.1 (#7) |
| Purpose | mcbCode is a browser based editor built specifically for creating Minecraft Bedrock add-ons, behavior packs, and resource packs. | The Visual Studio Code extension helps debug JavaScript running in Minecraft Bedrock clients and Bedrock Dedicated Server. |
Plans
In their own words
mcbCode
mcbCode is a web and Android editor for creating Minecraft Bedrock add-ons, behavior packs, and resource packs. Its setup tool generates UUIDs, manifests, and add-on configurations. The command editor highlights selectors, coordinates, and arguments and includes syntax highlighting and error checking. JSON and JavaScript editors support modern GameTest and Bedrock Script API scripts. A browser pixel editor creates PNG textures from 16x16 through 512x512 in the active project workspace, and finished packs can be exported for Minecraft. The Free plan costs nothing and includes the code editors, texture tools, exports, and limited projects; no numeric project cap is stated. The Obsidian plan costs $4 a month and adds private projects, custom share codes, GitHub sync, and project snapshots or backups. DripstoneAI is marked coming soon. The creator is idktoast, described as a solo Bedrock developer.
Minecraft Bedrock Debugger
Minecraft Bedrock Debugger is a free, open-source Visual Studio Code extension for developers building Minecraft Bedrock behavior packs and add-ons with JavaScript or TypeScript. It connects through script debugger commands, using port 19144 by default, and supports breakpoints, stepping, a Locals pane and watches. Developers can run Minecraft slash commands and keep shortcuts for favorite commands. Performance tools provide diagnostics and a script profiler that saves captures to a configured local path. Minecraft 1.21.10 or later can expose server statistics including entities, chunks, memory, tick time and network usage. Client diagnostics include FPS, memory, entity systems and CPU profiling, but require Minecraft’s “Enabled client diagnostics” creator setting. Scripts can add live diagnostics through the @minecraft/debug-utilities module. TypeScript projects can use source maps through sourceMapRoot and generatedSourceRoot. Dedicated Server debugging requires enabling inbound or outbound script-debugging settings in server.properties, which are disabled by default. Changing variable state and immediate mode are unsupported.