melonDS vs ShadPS4
melonDS
melonds.kuribo64.netShadPS4
shadps4.netSide by side
| Figure | melonDS | ShadPS4 |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Console Emulators | 8.2 (#11) | 7.4 (#30) |
| Purpose | melonDS aims to provide fast and accurate Nintendo DS emulation. | shadPS4 is an early PlayStation 4 emulator written in C++. |
| Support | The FAQ directs users to the GitHub issue tracker or the forums for feature requests and bug fixes. | The site directs users to Discord for help, questions, and general discussion. |
Plans
In their own words
melonDS
melonDS is a free, open-source emulator focused on Nintendo DS emulation, with builds listed for Windows, macOS, and Linux. Its feature list includes a nearly complete CPU, video, and audio core, a JIT recompiler, an OpenGL renderer with 3D upscaling, joystick support, savestates, RTC, microphone, and lid controls. The project also lists DLDI support. Wi-Fi features include local multiplayer and online connectivity, but are a work in progress and may not work with all games. DSi emulation and GBA slot add-ons are also in progress. DS emulation requires configured BIOS and firmware files; DSi emulation additionally needs a DSi NAND image. melonDS uses raw save files and can import saves from DeSmuME, DraStic, or a flashcard, but does not support the special save memory type used by WarioWare DIY and Jam with the Band. Direct online connectivity requires libpcap or WinPcap, Ethernet, and administrator or superuser privileges; indirect mode does not require Ethernet or those privileges. The software renderer is more accurate but more CPU intensive, while OpenGL may be faster but less accurate.