Mesh2Motion vs Mesh2Rig
Mesh2Motion
mesh2motion.orgMesh2Rig
github.comSide by side
| Figure | Mesh2Motion | Mesh2Rig |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Plans published | 1 | 1 |
| Spec score · 3D Rigging Software | 7.8 (#13) | 8.1 (#7) |
| Intended users | The maker describes the project as a free way to animate 3D models for web and game engines, and says it was created for people to use and evolve an open tool. | The maker describes it as useful for game development optimization, baking cloth or soft-body simulations to bones, and managing destruction scenes. |
| License | The maker says the models, rigs, and animations are CC0 and can be used for commercial or personal work without attribution. | The GitHub repository identifies the project license as GPL-3.0. |
Plans
In their own words
Mesh2Motion
Mesh2Motion is a 3D animation library and auto-rigging tool for web and game engines. Users can browse over 170 animations, preview them on a sample model, and upload a model for auto-rigging or use one that is already rigged and skinned. It imports GLB, GLTF, DAE and FBX models, with listed rigs for humans, birds, dragons, spiders, kaiju, foxes, horses, fish and snakes. Editing tools include skeleton positioning, undo and redo, and animation imports for compatibility checks. Multiple animations can be exported together in one GLB or FBX file. The maker says an offline desktop version for Windows, Mac and Linux has the same features as the online version. The tool is free for personal or commercial use, and the models, rigs and animations are CC0. Source Blender files are available for study and improvement. The September 25, 2026 update added mirrored animation export and FBX 7.4 export formats for Unity3D and Unreal Engine.
Mesh2Rig
Mesh2Rig is a Blender add-on that bakes animated or deforming meshes into standard skeletal rigs. It supports Cell Fracture and rigid bodies, cloth, soft bodies, shape keys, and other complex mesh deformations. Automated bone generation uses KDTree proximity to place bones inside a mesh, while Simple Mode assigns one bone per object for rigid debris. For deforming meshes, the add-on sets up Surface Deform modifiers automatically, without manual weight painting. One-click baking converts mesh animation into skeletal animation Actions. Batch Processing can rig, bind, and bake objects in Blender collections sequence by sequence, and Smart Merging can combine generated rigs and meshes into a Master Rig and Mesh while preserving animation. In the single-object workflow, users can adjust bone count, proximity, length, and optional bone merging. Mesh2Rig is free and open source under GPL-3.0, supports Blender 4.2 LTS and newer, and runs on Linux, macOS, and Windows. The maker describes uses including game development optimization, baking simulations to bones, and managing destruction scenes.