Mesh2Motion vs Rigify
Mesh2Motion
mesh2motion.orgRigify
developer.blender.orgSide by side
| Figure | Mesh2Motion | Rigify |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| API | — | Yes |
| Plans published | 1 | 2 |
| Spec score · 3D Rigging Software | 7.8 (#13) | 8.2 (#5) |
| License | The maker says the models, rigs, and animations are CC0 and can be used for commercial or personal work without attribution. | The Blender manual identifies Rigify as GPL, and the Extensions listing specifies GNU GPL version 2.0 or later. |
| Rig types | The site lists animation rigs for birds, dragons, spiders, kaiju, foxes, horses, fishes, snakes, and humans. | Bundled rig types cover components such as spines, limbs, fingers, faces, and skin rigs. |
| What it does | Mesh2Motion is a 3D animation library and auto-rigging tool for web and game engines. | Rigify automatically builds character armatures from modular rig components arranged in a metarig template. |
Plans
In their own words
Mesh2Motion
Mesh2Motion is a 3D animation library and auto-rigging tool for web and game engines. Users can browse over 170 animations, preview them on a sample model, and upload a model for auto-rigging or use one that is already rigged and skinned. It imports GLB, GLTF, DAE and FBX models, with listed rigs for humans, birds, dragons, spiders, kaiju, foxes, horses, fish and snakes. Editing tools include skeleton positioning, undo and redo, and animation imports for compatibility checks. Multiple animations can be exported together in one GLB or FBX file. The maker says an offline desktop version for Windows, Mac and Linux has the same features as the online version. The tool is free for personal or commercial use, and the models, rigs and animations are CC0. Source Blender files are available for study and improvement. The September 25, 2026 update added mirrored animation export and FBX 7.4 export formats for Unity3D and Unreal Engine.
Rigify
Rigify is a free Blender add-on that generates character armatures by assembling rig components from a metarig template. Users position the metarig bones to match a character and start generation through Blender’s Armature properties. The manual lists Basic Human, Basic Quadruped, Human, Cat, Wolf, Horse, and Shark metarigs. Bundled rig types cover spines, limbs, fingers, faces, and skin, while feature set packages can add custom rig classes. Generation duplicates the metarig, identifies needed rigs, creates instances, and runs their generation methods. The generated rig interface can switch visible bone collections, change custom properties, and convert between IK and FK. A user-provided Python text block can apply customizations after generation, allowing them to be repeated on regeneration. Rigify requires Blender and runs on Linux, macOS, and Windows. It assumes one Blender unit equals one meter. The manual advises keeping the metarig, since removing it or substantially changing the generated rig can interfere with later feature updates or adaptation to breaking Blender changes.