MeshLab vs ReconstructMe
MeshLab
meshlab.netReconstructMe
reconstructme.netSide by side
| Figure | MeshLab | ReconstructMe |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| API | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 2 | 4 |
| Spec score · 3D Scanning Software | 8.7 (#3) | 7.3 (#22) |
| Headquarters | Pisa, Italy | Steyr-Gleink, Austria |
| Purpose | MeshLab processes and edits 3D triangular meshes, with tools for editing, cleaning, healing, inspecting, rendering, texturing, and converting meshes. | ReconstructMe is a real-time 3D scanning and reconstruction system that digitizes objects by moving a sensor around them. |
| Support | Official support points users to YouTube tutorials, Stack Overflow for usage questions and GitHub for reproducible bugs. | The help center provides FAQs and setup, licensing, and scanning resources, and lists [email protected] for contact. |
Plans
ReconstructMe
- ReconstructMe scanning application (non-commercial)Free
- Commercial SDK Developer LicensePriced on request
- Commercial User LicensePriced on request
- Non-Commercial User LicensePriced on request
In their own words
MeshLab
MeshLab is a free desktop system for processing and editing 3D triangular meshes, including unstructured models produced by 3D scanning. Its tools cover editing, cleaning, repair, inspection, rendering, texturing, and conversion. The site describes using it to process raw data from 3D digitization and prepare models for 3D printing. MeshLab supports PTX point-cloud and range-map files, and listed export formats include PLY, STL, OBJ, OFF, WRL, and DXF. It runs on Windows, macOS, and Linux and is distributed under the GPL 3.0 license. PyMeshLab provides a Python interface for loading and saving meshes and applying MeshLab filters; the VCG code can be used in a standalone, large-scale automated processing pipeline. The listed MeshLab 2025.07 release is dated September 9, 2025, and includes ARM64 support on Linux and macOS plus 3MF support. The site points usage questions to Stack Overflow and bug reports to GitHub, with video learning resources for basics, features, scanning workflows, and mesh cleaning.
ReconstructMe
ReconstructMe is Windows software for real-time 3D scanning and reconstruction. Move a supported sensor around an object to digitize it, from a human face to an entire room. Scans use metric units and export to STL, OBJ, 3DS, or PLY. Color from the scanned object can be captured when the sensor supplies a color stream. Listed sensor families include ASUS Xtion, PrimeSense Carmine, and Microsoft Kinect, with Intel RealSense R200 and F200, Orbbec Astra and Astra L, and ASUS Xtion Pro and Xtio also supported. Its C-style SDK supports real-time and multi-sensor applications, OpenCL GPU scanning, mesh noise removal, hole closing, triangle reduction, and CSG operations. Marker detection and tracking can identify real-world positions or place a scan volume relative to a room marker. Unlicensed SDK output carries watermarks and mesh generation is delayed. A recent graphics card and driver are required for hardware-accelerated real-time computing. The non-commercial scanning application costs nothing.