MetaHuman Animator vs Move AI
MetaHuman Animator
dev.epicgames.comMove AI
move.aiSide by side
| Figure | MetaHuman Animator | Move AI |
|---|---|---|
| Price from | — | $18/mo |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | — | Yes |
| iOS | Yes | Yes |
| Android | Yes | — |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 0 | 14 |
| Spec score · AI Motion Capture Software | 6.2 (#27) | 9.1 (#1) |
| Founded | 1991 | 2019 |
| Headquarters | Cary, North Carolina, USA | London, United Kingdom |
Plans
Move AI
- FreeFree
- Move One FreeFree
- Move API s1$0.01, paid once
- Move API m1$0.02, paid once
- Move API s2$0.02, paid once
- Move API m2$0.04, paid once
- Move One Starter$18 a month
- Starter$18 a month
- Move One Standard$48 a month
- Standard$48 a month
In their own words
MetaHuman Animator
MetaHuman Animator has no write-up on Specifiction yet; its figures are above.
Move AI
Move AI describes its products as markerless motion-capture systems that use AI to create motion data. Move One is an iPhone app that turns single-camera video into 3D animation. Its free plan provides 30 credits once, which do not expire, for videos up to 30 seconds. Starter costs $18 a month, billed at $18/month plus VAT, and includes 60 credits per month for videos up to 60 seconds. Other listed tiers are Standard at $48 a month, Plus at $225 a month, and Advanced at $490 a month. Genesis processes motion data on premises through a desktop application using Nvidia GPUs. It requires one Nvidia GPU and 6–12 Z CAM cameras and lenses; listed capture capacity is 1–8 people in volumes of 4 × 4 meters or 20 × 20 meters. Genesis can process RGB or grayscale feeds from many existing Vicon or OptiTrack systems and integrates with Peel Capture for camera control, start and stop commands, file naming, and project management. Output formats include FBX, BVH, GLB, USDZ, Blender, C3D, JSON, and MP4 previews. Move AI says it does not actively try to identify people in video, motion data, or output files.