MetaPerson Creator vs ZBrush
MetaPerson Creator
avatarsdk.comZBrush
maxon.netSide by side
| Figure | MetaPerson Creator | ZBrush |
|---|---|---|
| Price from | $800/mo | Free |
| Free plan | Yes | Yes |
| Free trial | Yes | Yes |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | — |
| API | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 4 | 7 |
| Spec score · 3D Avatar Software | 8.9 (#2) | 8.5 (#6) |
| Spec score · Game Character Creation Software | 8.9 (#3) | 8.5 (#10) |
| Company headquarters | Crunchbase lists Avatar SDK in Santa Clara, California, United States. | Maxon Computer GmbH is listed at Basler Str. 5, 61352 Bad Homburg vor der Höhe, Germany. |
| Company legal name | Crunchbase identifies the legal name as Itseez3D, Inc. | The legal imprint identifies the maker as Maxon Computer GmbH. |
| Headquarters | Santa Clara, California, USA | Bad Homburg vor der Höhe, Germany |
| Integrations | The maker lists Unity, Unreal Engine, VRChat and web apps as destinations for exported models. | GoZ connects ZBrush with Autodesk Maya, 3ds Max, Cinema 4D and other supported applications. |
| Notable news | Itseez3D announced its smartphone-based Avatar SDK for selfie-to-3D-avatar creation on December 5, 2016. | Maxon announced on January 11, 2022 that it completed its acquisition of Pixologic, ZBrush's former developer. |
| Self-hosting | Enterprise includes local or offline avatar generation, and the pricing FAQ says Local Compute can run on-device or on-premise. | Maxon distributes ZBrush through the Maxon App or website and requires a MyMaxon login for access, with no self-hosted deployment described. |
| Support | The documentation directs users to [email protected], while Enterprise includes a dedicated Slack channel. | Maxon provides a support center with knowledge-base articles, ticket support, installers, requirements, release notes, training and community forums. |
| What it does | MetaPerson Creator turns one selfie into a photorealistic, fully rigged, full-body 3D avatar in under a minute. | ZBrush is a digital sculpting, modeling and painting application built around virtual-clay workflows. |
Plans
MetaPerson Creator
- Free first avatarFree
- MetaPerson CreatorFree
- Pro$800 a month
- EnterprisePriced on request
ZBrush
- ZBrush for iPad Free PlanFree
- ZBrush for iPad SubscriptionPrice not published
- ZBrush for iPad SubscriptionPriced on request
- ZBrush DesktopPrice not published
- ZBrush DesktopPriced on request
- ZBrush for iPad$33.25 a month
- ZBrush$399 a year
In their own words
MetaPerson Creator
MetaPerson Creator turns a selfie into a realistic or cartoon full-body 3D avatar in a browser. Users can change facial features and body shape, then select hairstyles, outfits and accessories. Exports are available in GLB, glTF and FBX, with a Humanoid rig and Mixamo-compatible animations. Listed destinations include Unity, Unreal Engine, VRChat and web apps. The creator can be embedded using an iframe and JavaScript API; API access is described as an Enterprise option. Documentation covers native iOS and Android integrations, and Unity samples span Windows, macOS, Android, iOS, WebGL and VR. The first avatar and export are free, while additional avatars use in-app credits. Pro costs $800 a month and includes 6 000 avatars per month; extra generated avatars cost $0.03 each, and generation continues after the quota. Enterprise pricing is quoted. Uploaded images may be processed as personal data; the privacy policy says they are not shared with third parties unless the user specifically requests it.
ZBrush
ZBrush is a 3D sculpting and modeling application with desktop and iPad offerings. Its listed tools include sculpting, parametric modeling, animation, rendering and 3D print export. Desktop is listed for Windows and macOS, while a separate supported-platform list also includes Linux. The desktop plan includes ZBrush for iPad and advanced sculpting, modeling, rendering and export tools. Rendering is described as hybrid, with GPU and animation rendering and denoising. Listed workload areas include CPU and GPU rendering, ray tracing, shader execution and geometry processing. Other listed capabilities include rotoscoping, 3D camera tracking, custom test profiles and CLI or automation support. The listed result export formats are none documented, and results are not saved as a file. Headquarters are listed as both Bad Homburg vor der Höhe and Friedrichsdorf, Germany; the maker is listed as founded in 1986.