mGear Framework vs Rigify
mGear Framework
mgear-framework.comRigify
developer.blender.orgSide by side
| Figure | mGear Framework | Rigify |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| API | — | Yes |
| Plans published | 1 | 2 |
| Spec score · 3D Rigging Software | 7.4 (#20) | 8.2 (#5) |
| License | mGear and ueGear are free and open-source under the MIT license, and users may sell and distribute rigs made with mGear. | The Blender manual identifies Rigify as GPL, and the Extensions listing specifies GNU GPL version 2.0 or later. |
| Purpose | mGear is an open-source rigging and animation framework for Autodesk Maya, designed to streamline character creation for games and animation. | Rigify is an auto-rigging add-on that creates an armature by combining rig components through a metarig template. |
Plans
In their own words
mGear Framework
mGear Framework is a free, open-source rigging and animation framework for Autodesk Maya, built to support character creation for games and animation. Its Maya toolset includes Shifter for modular rigging, Anim Picker, RBF Manager and Python libraries for developing or extending tools. It supports scripting and FBX export. The listed mGear 5.3.5 release is compatible with Maya 2022 through 2027 and is available through the project’s GitHub releases page. For Unreal Engine work, the companion ueGear links Maya and Unreal through automated rigging, asset synchronization, animation transfer, Control Rig generation and camera data exchange. The maker also identifies Unity pipeline integration. Both projects use the MIT license, and rigs made with mGear may be sold and distributed. Free community forum support, bug reports and feedback are available. mcsGear offers paid consulting and services, while its premium support has fixed monthly pricing and a six-month minimum.
Rigify
Rigify is a free Blender add-on that generates character armatures by assembling rig components from a metarig template. Users position the metarig bones to match a character and start generation through Blender’s Armature properties. The manual lists Basic Human, Basic Quadruped, Human, Cat, Wolf, Horse, and Shark metarigs. Bundled rig types cover spines, limbs, fingers, faces, and skin, while feature set packages can add custom rig classes. Generation duplicates the metarig, identifies needed rigs, creates instances, and runs their generation methods. The generated rig interface can switch visible bone collections, change custom properties, and convert between IK and FK. A user-provided Python text block can apply customizations after generation, allowing them to be repeated on regeneration. Rigify requires Blender and runs on Linux, macOS, and Windows. It assumes one Blender unit equals one meter. The manual advises keeping the metarig, since removing it or substantially changing the generated rig can interfere with later feature updates or adaptation to breaking Blender changes.