MinedMap vs Tectonicus
MinedMap
github.comTectonicus
github.comSide by side
| Figure | MinedMap | Tectonicus |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| Plans published | 0 | 1 |
| Spec score · Minecraft World Map Viewers | 7.2 (#18) | 7.7 (#10) |
| License | The repository identifies the project as MIT licensed. | The repository provides Tectonicus under the BSD 3-Clause license. |
| Minecraft compatibility | The README says it works with unmodified Minecraft Java Edition versions 1.8 through 26.1, with no mod installation required. | The 2.31 release states compatibility with Minecraft 1.21 through 1.21.11 and says Minecraft 26.1 is not yet supported. |
| Purpose | MinedMap renders maps from Minecraft save games and provides a browser viewer for displaying and navigating them. | Tectonicus generates a 3D model of a Minecraft Java world and uses it to create detailed, zoomable maps. |
Plans
In their own words
Tectonicus
Tectonicus generates a detailed, zoomable map from a Minecraft Java world by building a 3D model and rendering map images. Its stated aim is to make maps resemble what players see in Minecraft. It runs on Linux, macOS, and Windows; maps can be viewed offline or served from a web server. Setup involves downloading a release, preparing an XML configuration file, and running the program from the command line with Java. Later runs using the same options are quicker after the initial render because only changed tiles are rendered. Players can filter which signs appear, and signs marked with #view can create first-person views with configurable height, angle, field of view, and nighttime rendering. Release 2.31 supports Minecraft 1.21 through 1.21.11, but not Minecraft 26.1. It also adds rectangular world subsets and arm64 LWJGL libraries for M-series Macs and possibly other ARM systems. Generated images can consume gigabytes of disk space depending on world size; WebP or JPG output and closestZoomSize can reduce storage use. Copper golem statues do not work, and shelves render only partially.