Mirror Networking vs Open Match
Mirror Networking
mirror-networking.comOpen Match
open-match.devSide by side
| Figure | Mirror Networking | Open Match |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Networking Middleware | 8.1 (#10) | 8.1 (#12) |
| Integrations | Additional transports connect Mirror with Steam, Epic Online Services, Edgegap Relay, and third-party LiteNetLib and ENet implementations. | The matchmaking guide describes integration with external game frontends, Directors, and dedicated game server allocation systems. |
| Security | The maker says Mirror follows common information security practices, has over 80% test coverage, and relies on no closed-source dependencies other than Unity. | The documentation includes a guide for enabling TLS transport encryption. |
| Support | The maker invites users to contact [email protected] with questions or policy review requests and says it is happy to help with projects. | The project lists Slack, issue filing, and a mailing list as support channels. |
Plans
In their own words
Mirror Networking
Mirror Networking is a free system for adding multiplayer capabilities to Unity games. It uses a server-authoritative model by default and supports dedicated servers as well as client hosts. Core tools include message handlers, serialization, distributed object management, and state synchronization. Unity components such as NetworkManager, NetworkIdentity, and NetworkBehaviour connect game objects and scripts, with automatic synchronization for transforms and script variables. Built-in transport choices include KCP UDP, Telepathy TCP, WebSockets, a multiplexer, latency simulation, encryption, and Edgegap Relay. Other transport connections include Steam, Epic Online Services, LiteNetLib, and ENet. Mirror is MIT licensed, with no paywalls or CCU costs. The maker says it stores no user data and performs no tracking, analytics, or advertising. Its feature list marks lag compensation and encryption as Beta, unreliable sync mode as in development, and bitpacking and prediction as being researched. The GitHub README recommends Unity 2019, 2020, 2021, 2022 LTS, or 6000.1 to get started.
Open Match
Open Match has no write-up on Specifiction yet; its figures are above.