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SPECIFICTION
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Mirror Networking vs Open Match

Mirror Networking

mirror-networking.com

Open Match

open-match.dev

Side by side

FigureMirror NetworkingOpen Match
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYes—
WindowsYes—
macOSYes—
LinuxYes—
iOSYes—
AndroidYes—
API—Yes
Self-hosted—Yes
Plans published11
Spec score · Game Networking Middleware8.1 (#10)8.1 (#12)
IntegrationsAdditional transports connect Mirror with Steam, Epic Online Services, Edgegap Relay, and third-party LiteNetLib and ENet implementations.The matchmaking guide describes integration with external game frontends, Directors, and dedicated game server allocation systems.
SecurityThe maker says Mirror follows common information security practices, has over 80% test coverage, and relies on no closed-source dependencies other than Unity.The documentation includes a guide for enabling TLS transport encryption.
SupportThe maker invites users to contact [email protected] with questions or policy review requests and says it is happy to help with projects.The project lists Slack, issue filing, and a mailing list as support channels.

Plans

Mirror Networking

  • Mirror NetworkingFree

Mirror Networking pricing →

Open Match

  • Open MatchFree

Open Match pricing →

In their own words

Mirror Networking

Mirror Networking is a free system for adding multiplayer capabilities to Unity games. It uses a server-authoritative model by default and supports dedicated servers as well as client hosts. Core tools include message handlers, serialization, distributed object management, and state synchronization. Unity components such as NetworkManager, NetworkIdentity, and NetworkBehaviour connect game objects and scripts, with automatic synchronization for transforms and script variables. Built-in transport choices include KCP UDP, Telepathy TCP, WebSockets, a multiplexer, latency simulation, encryption, and Edgegap Relay. Other transport connections include Steam, Epic Online Services, LiteNetLib, and ENet. Mirror is MIT licensed, with no paywalls or CCU costs. The maker says it stores no user data and performs no tracking, analytics, or advertising. Its feature list marks lag compensation and encryption as Beta, unreliable sync mode as in development, and bitpacking and prediction as being researched. The GitHub README recommends Unity 2019, 2020, 2021, 2022 LTS, or 6000.1 to get started.

Visit mirror-networking.com

Open Match

Open Match has no write-up on Specifiction yet; its figures are above.

Visit open-match.dev